Leeroy, chaotic male redguardian Paladin --- |@# f.o. ----- Z [Leeroy the Fighter of Law] St5 Dx6 Co12 In5 Wi7 Ch10 PalRedMalCha Dlvl:1 $1 HP30(30) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 197 Implant identification only worked 1 times out of 72 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 37% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 83% Food drop chance was reduced to 99% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: occult spells (turn 13) The following skill became untrainable if you tried to train it too early: high heels (turn 2725) The following skill became untrainable after a while: pick-axe (turn 44439) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 44691) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55708 Monster spawn increase reached its maximum at turn 527766 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6956888 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: lizard (freq bonus 4) The monster species that spawned more often: Leviathan (freq bonus 7) The monster species that spawned more often: pi plant (freq bonus 48) The monster species that spawned more often: plausible threshing (freq bonus 18) The monster species that spawned more often: elemental girl (freq bonus 28) The monster species that spawned more often: beneficiate weekend (freq bonus 10) The monster species that spawned more often: great wyrm of the nexus (freq bonus 12) The monster species that spawned more often: vandalizing flopping (freq bonus 14) The monster species that spawned more often: earth elemental (freq bonus 48) The monster species that spawned more often: multicolor boomer (freq bonus 14) The monster species that spawned more often: baby roc (freq bonus 18) The monster species that spawned more often: mad alchemist (freq bonus 18) The monster species that spawned more often: lethe slime (freq bonus 14) The monster species that spawned more often: statesmanship expertise (freq bonus 12) The monster species that spawned more often: rivalling uninfluential (freq bonus 12) The monster species that spawned more often: hooked horror (freq bonus 14) The monster species that spawned more often: iron crasher (freq bonus 16) The monster species that spawned more often: phonological querist (freq bonus 12) The monster species that spawned more often: bear (freq bonus 60) The monster species that spawned more often: water girl (freq bonus 10) The monster species that spawned more often: nexus mushroom (freq bonus 16) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 10) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster species that never randomly spawned: division jedi The monster species that never randomly spawned: gay man The monster species that never randomly spawned: notable warp patch The monster species that never randomly spawned: arborachuck The monster species that never randomly spawned: unattractive whore The monster species that never randomly spawned: tunneled smirking hitting The monster species that never randomly spawned: flarian The monster species that never randomly spawned: endure decoding The monster species that never randomly spawned: pitch bomb The monster species that never randomly spawned: translucent warp fungus The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: cyanide (vermillion) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 12) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 13) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 66) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 12) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 1) Trap randomization happened for 1 in 451 traps Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having wonderlegs (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (469) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 400% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (cloudy helmet) leather gloves (poor gloves) low boots (walking shoes) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (MAMPIFANDRAY SELA) scroll of phase door (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of standard id (A ZA Z0 9) scroll of cure (STAT CANT DEBASE BY EN) * scroll of extra healing (EMPLY MENTAL TO SWITCH STATUS) * scroll of greater mana restoration (EDGELORD WITH A BLUNT WEAPON) Spellbooks spellbook of dig (clueless) Rings ring of warning (illegible) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.