Leeroy, chaotic male redguardian Paladin ----------- |.....f@... 8 |# ##...$| ._.#.| .....# | ...##. ... # -+-. [Leeroy the Fighter of Law] St5 Dx13 Co6 In8 Wi14 Ch11 PalRedMalCha Dlvl:1 $0 HP30(30) Pw19(19) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: detect monsters You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 40 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 98% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 86% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: form VII (Vaapad) The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: general combat (turn 12) The following skill became untrainable if you tried to train it too early: elemental spells (turn 12054) The following skill became untrainable after a while: spirituality (turn 40419) The following skill couldn't be trained before a certain turn number is reached: mace (turn 52651) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40396 Monster spawn increase reached its maximum at turn 184636 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1007376 The monster class that cannot be genocided was troll The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: superthief (freq bonus 32) The monster species that spawned more often: wreckful reassemble (freq bonus 12) The monster species that spawned more often: hidalgo wingy (freq bonus 27) The monster species that spawned more often: nasty fungus (freq bonus 5) The monster species that spawned more often: crappy warp fungus (freq bonus 14) The monster species that spawned more often: glassing penstock (freq bonus 18) The monster species that spawned more often: aggravated beam (freq bonus 18) The monster species that spawned more often: irriant spirit (freq bonus 6) The monster species that spawned more often: bang imp (freq bonus 6) The monster species that spawned more often: adult sky dragon (freq bonus 3) The monster species that spawned more often: bred undercapitalized (freq bonus 32) The monster species that spawned more often: Arabella's hugging boot (freq bonus 18) The monster species that spawned more often: stone trove (freq bonus 18) The monster species that spawned more often: barb mushroom (freq bonus 5) The monster species that spawned more often: oversubtlety chatter housemaster indelicacy unbailable anaesthetize (freq bonus 9) The monster species that spawned more often: badger (freq bonus 15) The monster species that spawned more often: plain seraphon (freq bonus 12) The monster species that spawned more often: third base xorn (freq bonus 16) The monster species that spawned more often: intervening connective (freq bonus 20) The monster species that spawned more often: ignis fatuus (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 5) The monster species that never randomly spawned: blackening depopulation reoccupying The monster species that never randomly spawned: bhut The monster species that never randomly spawned: iceblock grue The monster species that never randomly spawned: clumsy commutable hasty blesseder tormentor The monster species that never randomly spawned: fish swarm The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: barb mold The monster species that never randomly spawned: absent stalk The monster species that never randomly spawned: terminability bumping cult The monster species that never randomly spawned: cutlich The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: cryogenics (hostile) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 16) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 54) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 6) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 6) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 16) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 11) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 91) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 4) Trap randomization happened for 1 in 581 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 863 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (horned helmet) leather gloves (failuncap gloves) low boots (walking shoes) Scrolls scroll of healing (YOU EERIE SISTER FA) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (NONO STENTUM) scroll of standard id (THIS SLING IS RETARDED) scroll of cure (SONIC VALHOG 3 AND KNUCKLES) * scroll of extra healing (NO SPACE) * scroll of greater mana restoration (ELF CHANGE FORME BY STUNT) Spellbooks spellbook of endure cold (vaporized) Rings ring of warning (dazzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.