Leeroy, chaotic male redguardian Paladin ----- |...| |..i| |..$| |@..| +d..| |...| ----- [Leeroy the Fighter of Law] St4 Dx5 Co9 In6 Wi4 Ch13 PalRedMalCha Dlvl:1 $0 HP30(30) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 145 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 74% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 58% Armor drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 94% Monster death drops spawned with only 99% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: crossbow (turn 10) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 612) The following skill became untrainable after a while: whip (turn 38321) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 45240) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47994 Monster spawn increase reached its maximum at turn 348954 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 649805 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: red stalk (freq bonus 54) The monster species that spawned more often: sirlow sephirah (freq bonus 16) The monster species that spawned more often: frenzywall (freq bonus 12) The monster species that spawned more often: hitpoint trove (freq bonus 12) The monster species that spawned more often: lolpsychic (freq bonus 15) The monster species that spawned more often: papier-mache tiger (freq bonus 20) The monster species that spawned more often: white wort (freq bonus 12) The monster species that spawned more often: elder fox (freq bonus 16) The monster species that spawned more often: enzyme nonrecurring (freq bonus 12) The monster species that spawned more often: who (freq bonus 4) The monster species that spawned more often: groundnut botching (freq bonus 4) The monster species that spawned more often: developer (freq bonus 9) The monster species that spawned more often: dream colony (freq bonus 6) The monster species that spawned more often: fire archer (freq bonus 20) The monster species that spawned more often: solvegina (freq bonus 16) The monster species that spawned more often: difficult elemental (freq bonus 4) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 18) The monster species that spawned more often: Natalje (freq bonus 16) The monster species that spawned more often: spike stalk (freq bonus 20) The monster species that spawned more often: desert force fungus (freq bonus 9) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster species that never randomly spawned: groundwork bunkered The monster species that never randomly spawned: tsetse fly The monster species that never randomly spawned: prick fungus The monster species that never randomly spawned: centaur shaman The monster species that never randomly spawned: semaphore roquefort The monster species that never randomly spawned: chiromancy rereading oppositional The monster species that never randomly spawned: antistatic ghost The monster species that never randomly spawned: zombie nymph The monster species that never randomly spawned: shuffled subfamily The monster species that never randomly spawned: Cherub The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 14) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 15) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 12) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 15) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 10) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 2) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 77) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: bad part trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 4) Trap randomization happened for 1 in 659 traps Next attribute increase check would have come at turn 717 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 500% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (space helmet) leather gloves (faded mittens) low boots (walking shoes) Scrolls scroll of healing (BERRYTOWNS NEXT TOP MODEL) scroll of mana (MUD BODY TO SHOCK RESIST) scroll of phase door (10 SD) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (DPIEV WENWWSG UNNZMI) * scroll of extra healing (FIRST ATTACK LOSED SO IS LATER) * scroll of greater mana restoration (INE IGO PIO) Spellbooks spellbook of teleport away (japanese) Rings ring of warning (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.