Leeroy, lawful male albae Feat Master --- . . . --.--- |....| |....| |....| |.{..| |....| |.@v.+ |....| ------ [Leeroy the Hopper] St5 Dx19 Co7 In4 Wi6 Ch13 StuAlbMalLaw Dlvl:1 $0 HP27(27) Pw19(19) AC2 Exp1 T8 Latest messages (For instructions type a ?) You can't flow there! Pick an object. v a vortex (tame antimatter vortex called Expensive Special Effect) (base level 12) Accessing Pokedex entry for antimatter vortex... Base statistics of this monster type: Base level = 12, difficulty = 14, AC = 0, magic resistance = 70, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 7). Resists fire, sleep, disintegration, poison, petrification, needs +1 weapon to hit. Leaves no corpse. Big, genocidable, breathless, amphibious, unsolid, nonliving flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d10, engulf - disintegration 1d12, passive - paralyses # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You liquify! You catch Expensive Special Effect in your acid trail! The acid burns Expensive Special Effect! You reform! In what direction? [hykulnjb><] Really attack Expensive Special Effect? [yn] (n) # You can't force anything without a proper weapon. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 79% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 82% Wand drop chance was reduced to 75% Potion drop chance was reduced to 37% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 38% Monster death drops spawned with only 93% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: shuriken (turn 18) The following skill became untrainable if you tried to train it too early: javelin (turn 30) The following skill became untrainable after a while: body armor (turn 24585) The following skill couldn't be trained before a certain turn number is reached: whip (turn 85544) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46924 Monster spawn increase reached its maximum at turn 138311 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 968483 The monster class that cannot be genocided was trove The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: ill fungus (freq bonus 30) The monster species that spawned more often: destructor bomb (freq bonus 12) The monster species that spawned more often: giant vampire bat (freq bonus 16) The monster species that spawned more often: gang leader (freq bonus 24) The monster species that spawned more often: Uniform Kleever (freq bonus 6) The monster species that spawned more often: animated winter stiletto (freq bonus 32) The monster species that spawned more often: trounce fire (freq bonus 8) The monster species that spawned more often: hellhole force patch (freq bonus 8) The monster species that spawned more often: giant white tick (freq bonus 16) The monster species that spawned more often: twitcher (freq bonus 30) The monster species that spawned more often: jugful llama (freq bonus 9) The monster species that spawned more often: hurling gating (freq bonus 8) The monster species that spawned more often: silver patch (freq bonus 24) The monster species that spawned more often: encompassment trotter (freq bonus 10) The monster species that spawned more often: effected humidifying (freq bonus 8) The monster species that spawned more often: dermic shiksa (freq bonus 10) The monster species that spawned more often: cave error (freq bonus 42) The monster species that spawned more often: budgetary fetor (freq bonus 4) The monster species that spawned more often: spinet contusion (freq bonus 5) The monster species that spawned more often: null zombie (freq bonus 20) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 3) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 3) The monster species that never randomly spawned: gaurrog The monster species that never randomly spawned: barb force fungus The monster species that never randomly spawned: wallpapering cooky The monster species that never randomly spawned: patched colony lichen The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: unbolted pouty The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: Ruth's sneaker The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 56) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 22) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 28) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 40) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 6) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 83) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 1) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1493 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Not Ready(2023) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (CONJUROR AXIOMATICALLY SILO) scroll of phase door (SCUMHACK ROLLING FOR STAIRS) scroll of standard id (HCALIEN WOUWOU) scroll of cure (YAWNING MY SHANK CUSTOMER) * scroll of extra healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) * scroll of greater mana restoration (QUASH EM EXTENDED HITMAN SERVICE) Potions potion of healing (substitute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (23 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.