Leeroy, chaotic male redguardian Fencer ------- |..@@.| |¯....| ......| |.....+ ------- [Leeroy the Alcor] St11 Dx4 Co6 In6 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You can invoke this technique to walk right through monsters for a short time. Remember: if you want to attack them in melee, you'll need to prefix your movements with the F command. If you are wielding two weapons at the same time and attack a monster while having the technique active, you will deal extra damage with every hit. Use this technique? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: discount action You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 156 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 82% Tool drop chance was reduced to 93% Food drop chance was reduced to 96% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shield (turn 7) The following skill became untrainable if you tried to train it too early: occult spells (turn 1404) The following skill became untrainable after a while: unicorn horn (turn 14383) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 75833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51714 Monster spawn increase reached its maximum at turn 173364 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 493688 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: unsympathetically permutation (freq bonus 20) The monster species that spawned more often: black and white fungus (freq bonus 4) The monster species that spawned more often: red seraphon (freq bonus 10) The monster species that spawned more often: czechire cat (freq bonus 4) The monster species that spawned more often: star bulb (freq bonus 8) The monster species that spawned more often: Detective Kchief (freq bonus 3) The monster species that spawned more often: fiendish hobgoblin (freq bonus 24) The monster species that spawned more often: rabid chicken (freq bonus 10) The monster species that spawned more often: ransoem (freq bonus 10) The monster species that spawned more often: unidentified kobold shaman (freq bonus 14) The monster species that spawned more often: assured mack trumped (freq bonus 30) The monster species that spawned more often: petty wild dog (freq bonus 5) The monster species that spawned more often: applying dallying winnow tything (freq bonus 14) The monster species that spawned more often: slow mushroom (freq bonus 12) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 12) The monster species that spawned more often: confusion trove (freq bonus 8) The monster species that spawned more often: timbal sunny (freq bonus 15) The monster species that spawned more often: roc (freq bonus 9) The monster species that spawned more often: clairvoyant trove (freq bonus 18) The monster species that spawned more often: flayer (freq bonus 20) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster species that never randomly spawned: juristic reverting The monster species that never randomly spawned: till starlike The monster species that never randomly spawned: wowed moly The monster species that never randomly spawned: superficially accurate The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: striped jelly The monster species that never randomly spawned: platinum warp fungus The monster species that never randomly spawned: crazed napalm The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: deer stomach criminal The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 59) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 4) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 5) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 11) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 1126 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (409) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (tasseled helmet) * skullcap (meteoric helmet) * flack helmet (basin helmet) * crystal helm (masked helmet) * mining helm (thinking helmet) * field helm (radio helmet) * helm of safeguard (failuncap helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (even pair of gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (doctor claw boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (10 SD) scroll of mana (GO TEAM NASTYTRAP) scroll of phase door (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of standard id (LOGUNO JIVYA EVILYVON) scroll of cure (CATACLYSM) * scroll of extra healing (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of greater mana restoration (CLONE MONSTER) Rings ring of increase accuracy (insulating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.