Leeroy, lawful male albae Gamer ------- |.....| |...@.- |..f..| |.....+ ------- [Leeroy the Tetris Player] St6 Dx18 Co3 In6 Wi14 Ch6 GamAlbMalLaw Dlvl:1 $0 HP26(26) Pw31(31) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: jumping You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 45 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 56% Wand drop chance was reduced to 89% Armor drop chance was reduced to 71% Tool drop chance was reduced to 69% Food drop chance was reduced to 79% The following skill could not be trained at all: dart The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: protection spells (turn 168) The following skill became untrainable after a while: elemental spells (turn 13920) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 53820) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52497 Monster spawn increase reached its maximum at turn 101274 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 713844 The monster class that cannot be genocided was vampire The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: princess clicks (freq bonus 4) The monster species that spawned more often: pestyrath (freq bonus 48) The monster species that spawned more often: wrestle suppuration (freq bonus 6) The monster species that spawned more often: rub monster (freq bonus 12) The monster species that spawned more often: blank warp patch (freq bonus 16) The monster species that spawned more often: Mister Admonisher (freq bonus 6) The monster species that spawned more often: panther cub (freq bonus 16) The monster species that spawned more often: stooge thing (freq bonus 50) The monster species that spawned more often: purple stalk (freq bonus 8) The monster species that spawned more often: shadow beast (freq bonus 8) The monster species that spawned more often: sue force patch (freq bonus 3) The monster species that spawned more often: rooftree pentagonal polka fizz glittering (freq bonus 18) The monster species that spawned more often: rock dweller (freq bonus 16) The monster species that spawned more often: pettishly bruiting inhibited (freq bonus 16) The monster species that spawned more often: +3 el barrier (freq bonus 72) The monster species that spawned more often: zero gunnhild (freq bonus 4) The monster species that spawned more often: Franzi (freq bonus 24) The monster species that spawned more often: giant spider (freq bonus 30) The monster species that spawned more often: shun pintsize (freq bonus 6) The monster species that spawned more often: laudanum administerial coil abolitionism (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: deep seraphon The monster species that never randomly spawned: mountain moogle The monster species that never randomly spawned: chaos hulk The monster species that never randomly spawned: iceblock devil The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: magnetic patch The monster species that never randomly spawned: Detective Keelhauler The monster species that never randomly spawned: presently taper The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 18) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 20) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 21) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 2) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 9) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 37) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 9) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 10) Trap randomization happened for 1 in 302 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - cure confusion 3 healing 0% 200% Techniques known in the end Name Level Status concentrating 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) scroll of mana (WAKTU UNTUK MATI) scroll of phase door (CRAPPITY CRAP) scroll of standard id (SUECHOL OGI ABS OLUTEN ULPEN) scroll of cure (OYII) * scroll of extra healing (IHTFP) * scroll of greater mana restoration (LKJHOIUNJOKASH EM EXTENDED GIBBERISH) Spellbooks spellbook of cure confusion (accursed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.