Leeroy, lawful male albae Diver ------ |°...| |....d |...@| ------ [Leeroy the Beachcomber] St16 Dx9 Co15 In12 Wi14 Ch13 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. There is a staircase up here. You see here a wooden container {750}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 97% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 19% Implant drop chance was reduced to 92% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Tool drop chance was reduced to 97% Food drop chance was reduced to 90% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: healing spells (turn 178) The following skill became untrainable if you tried to train it too early: spirituality (turn 1014) The following skill became untrainable after a while: club (turn 56145) The following skill couldn't be trained before a certain turn number is reached: mace (turn 30860) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116110 Monster spawn increase reached its maximum at turn 262150 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12037847 The monster class that cannot be genocided was nymph The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: fazor rubber (freq bonus 21) The monster species that spawned more often: soul burner (freq bonus 28) The monster species that spawned more often: threshold colony (freq bonus 16) The monster species that spawned more often: ogroblin (freq bonus 6) The monster species that spawned more often: enthralled caucussing (freq bonus 4) The monster species that spawned more often: blood sprout (freq bonus 18) The monster species that spawned more often: holding ant (freq bonus 18) The monster species that spawned more often: bronze dragon (freq bonus 9) The monster species that spawned more often: water grue (freq bonus 6) The monster species that spawned more often: meuniere immortally recoloring incoherently intermediatory (freq bonus 8) The monster species that spawned more often: blank growth (freq bonus 6) The monster species that spawned more often: unpa (freq bonus 8) The monster species that spawned more often: weredisenchanter (freq bonus 4) The monster species that spawned more often: abnormal force fungus (freq bonus 24) The monster species that spawned more often: pinned drolly (freq bonus 4) The monster species that spawned more often: tree stalk (freq bonus 28) The monster species that spawned more often: kangaroo (freq bonus 16) The monster species that spawned more often: progressional repeating (freq bonus 2) The monster species that spawned more often: scarlet mushroom (freq bonus 12) The monster species that spawned more often: package chomping (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 16) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster species that never randomly spawned: master shimmering dragon The monster species that never randomly spawned: picture kobold The monster species that never randomly spawned: adamance discover The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: green seraphon The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: hc beardfreak The monster species that never randomly spawned: Boris The monster species that never randomly spawned: tmh muskmelon The monster species that never randomly spawned: real venom monster The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 18) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 24) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 49) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 9) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 9) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this trap was always invisible: Only percentapercents can go there! The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Trap randomization happened for 1 in 336 traps Trap difficulty was increased by 17 Next attribute increase check would have come at turn 954 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (charmed) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (VW GIANT BEETLE) scroll of phase door (NACSTAC) scroll of standard id (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) * scroll of greater mana restoration (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.