Leeroy, lawful male albae Caveman ----- |..@| |..d| ....| --.-- [Leeroy the Troglodyte] St8 Dx12 Co17 In7 Wi8 Ch5 CavAlbMalLaw Dlvl:1 $0 HP27(27) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stun resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 35% Ring drop chance was reduced to 40% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 4) The following skill became untrainable if you tried to train it too early: devices (turn 170) The following skill became untrainable after a while: attack spells (turn 60360) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 40129) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106202 Monster spawn increase reached its maximum at turn 563882 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2089412 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rodent (freq bonus 20) The monster species that spawned more often: ego frost giant (freq bonus 276) The monster species that spawned more often: six-headed snake (freq bonus 44) The monster species that spawned more often: farimage kamerel (freq bonus 23) The monster species that spawned more often: mortgagee derailleur (freq bonus 44) The monster species that spawned more often: minor death (freq bonus 46) The monster species that spawned more often: relieved caveatee (freq bonus 63) The monster species that spawned more often: inductive preboiled (freq bonus 42) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 21) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 66) The monster species that spawned more often: slimy bug (freq bonus 132) The monster species that spawned more often: Miss Locking Stable (freq bonus 72) The monster species that spawned more often: consecrated turret (freq bonus 42) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 132) The monster species that spawned more often: wieldy maned device apperception hedging (freq bonus 100) The monster species that spawned more often: radioactive woman (freq bonus 63) The monster species that spawned more often: winking terrapin (freq bonus 46) The monster species that spawned more often: watch kieutenant (freq bonus 42) The monster species that spawned more often: inertia rubber (freq bonus 66) The monster species that spawned more often: orc shaman (freq bonus 84) The monster species that spawned more often: Jennifer (freq bonus 162) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: elemental particle The monster species that never randomly spawned: pale wort The monster species that never randomly spawned: bright blue force fungus The monster species that never randomly spawned: heavily cursed turret The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: agate force fungus The monster species that never randomly spawned: ice spore The monster species that never randomly spawned: bifurcation pug The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: undead kurwa The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 27) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 26) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 10) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 16) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 79) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 4) Trap randomization happened for 1 in 962 traps Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1672) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of mana (DOUBTFUL BRUSH BUNDLE) scroll of phase door (IYI) scroll of standard id (I CAST FIST) scroll of cure (POWER DAMAGE BY HEALTH POINT) * scroll of extra healing (CDESIGN PROPONENTSIST) * scroll of greater mana restoration (MAKE SLEX GREAT AGAIN) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.