Leeroy, lawful male albae Fighter --------- |.......| |..@...$+ |°.f....| |.......+ --------- [Leeroy the Mercury] St17 Dx8 Co13 In9 Wi5 Ch8 FigAlbMalLaw Dlvl:1 $0 HP21(21) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a wooden box {500}. The moon is waning tonight. # (2x) You don't know any spells right now. # (4x) You don't have another special ability in your normal form! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 331 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 63% chance Musable item generation frequency had a negative bias of 32% Implant drop chance was reduced to 95% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 73% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 23) The following skill became untrainable if you tried to train it too early: occult spells (turn 1775) The following skill became untrainable after a while: spirituality (turn 38283) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 39156) Heavy curses were more common by 11% Prime curses were more common by 12% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 102575 Monster spawn increase reached its maximum at turn 187628 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1846593 The monster class that cannot be genocided was orc The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: Mother Hydra (freq bonus 8) The monster species that spawned more often: sepia mold (freq bonus 9) The monster species that spawned more often: electro shocker (freq bonus 21) The monster species that spawned more often: fire bird (freq bonus 8) The monster species that spawned more often: electric elemental (freq bonus 8) The monster species that spawned more often: undead worm (freq bonus 8) The monster species that spawned more often: cursed laser (freq bonus 10) The monster species that spawned more often: Seraph of the Atom (freq bonus 9) The monster species that spawned more often: battle-bat (freq bonus 3) The monster species that spawned more often: genetic engineer (freq bonus 20) The monster species that spawned more often: cauldron treat (freq bonus 24) The monster species that spawned more often: guard turret (freq bonus 9) The monster species that spawned more often: disintegration hound (freq bonus 12) The monster species that spawned more often: shan (freq bonus 15) The monster species that spawned more often: mirror colony (freq bonus 10) The monster species that spawned more often: ratling mummy (freq bonus 12) The monster species that spawned more often: tovarich crab (freq bonus 6) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 30) The monster species that spawned more often: hill cube (freq bonus 12) The monster species that spawned more often: darker thief (freq bonus 12) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster species that never randomly spawned: mem grue The monster species that never randomly spawned: skilled light The monster species that never randomly spawned: satan's mummy The monster species that never randomly spawned: blue icky thing The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: canker intolerable subdividable The monster species that never randomly spawned: hc group alien The monster species that never randomly spawned: pygmy warrior shaman The monster species that never randomly spawned: jabot communed The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 100) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 2) Trap randomization happened for 1 in 753 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having glib combat (0) You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Selene The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (steel helmet) * skullcap (meso helmet) * flack helmet (narrow helmet) * crystal helm (yellow helmet) * mining helm (full helmet) * field helm (long-hair helmet) * helm of safeguard (ruined helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (fatal gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (gentle sneakers) * boots of safeguard (spider boots) Scrolls scroll of enchant weapon (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of charging (WONTU PASS) scroll of scare monster (MERKELDAEMMERUNG) scroll of healing (SILLY LITTLE NYMPHS) scroll of mana (DEATH TO CLEANERS) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (WAKE ME UP INSIDE) scroll of cure (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) * scroll of extra healing (HI BILLY MAZE HERE) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Wands wand of polymorph (elongated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.