Leeroy, lawful male albae Diver ------------ +..........| |......rr..| |.d.....r..| -@.....rr.| |.......r.| ---.------- [Leeroy the Beachcomber] St10 Dx11 Co14 In11 Wi8 Ch8 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. The moon is waning tonight. # You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 87% Food drop chance was reduced to 94% Monster death drops spawned with only 95% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: form VIII (Wedi) The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1) The following skill became untrainable if you tried to train it too early: body spells (turn 1073) The following skill became untrainable after a while: shuriken (turn 21369) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 8420) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61698 Monster spawn increase reached its maximum at turn 124625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 317016 The monster class that cannot be genocided was lich The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster color that was spawned more often: bright green (freq bonus 24) The monster species that spawned more often: guard drake (freq bonus 56) The monster species that spawned more often: tar stalk (freq bonus 5) The monster species that spawned more often: work houses (freq bonus 15) The monster species that spawned more often: rot worm (freq bonus 10) The monster species that spawned more often: Baalphegor (freq bonus 48) The monster species that spawned more often: plutonium imp (freq bonus 20) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 12) The monster species that spawned more often: yellow yeek (freq bonus 21) The monster species that spawned more often: petty neurotoxin fly (freq bonus 12) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 24) The monster species that spawned more often: elf battlemaster (freq bonus 6) The monster species that spawned more often: corroding turret (freq bonus 12) The monster species that spawned more often: tinker gnome (freq bonus 12) The monster species that spawned more often: confiscating toboggan (freq bonus 60) The monster species that spawned more often: supreme metroid (freq bonus 8) The monster species that spawned more often: complacency outworker (freq bonus 7) The monster species that spawned more often: luminochuck (freq bonus 5) The monster species that spawned more often: giant dog (freq bonus 20) The monster species that spawned more often: erinys (freq bonus 24) The monster species that spawned more often: dieing ramification (freq bonus 21) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster species that never randomly spawned: cogence honeydew stuffily headhunted The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: rhubarb cardiopulmonary The monster species that never randomly spawned: aurae sashaying The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: spherical star The monster species that never randomly spawned: big rhaumbusun The monster species that never randomly spawned: ekans The monster species that never randomly spawned: split draconian The monster species that never randomly spawned: blood golem The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 70) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 23) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 110) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 3) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 102) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 14) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 69) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: covetousness trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 4) Trap randomization happened for 1 in 710 traps Next attribute increase check would have come at turn 1380 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (302) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (doomed) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (MORAL RISE WHEN BURN) scroll of mana (GON GET YA) scroll of phase door (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of standard id (DRAW SHOCK STUNT) scroll of cure (REVERTREVERTREVERT IT IN RUSSIACK) * scroll of extra healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) * scroll of greater mana restoration (LLIYLLATNEMTONMAI) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.