Leeroy, chaotic male redguardian Fencer ------ |.@..| |.@..+ ------ [Leeroy the Alcor] St14 Dx10 Co11 In4 Wi8 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: reflection You could not have this property intrinsically: disintegration resistance Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 54% chance Implant drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 66% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 10) The following skill became untrainable after a while: chaos spells (turn 47570) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 28819) Sticky curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36425 Monster spawn increase reached its maximum at turn 195587 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4737783 The monster class that cannot be genocided was dragon The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: Lily (freq bonus 24) The monster species that spawned more often: crater force fungus (freq bonus 24) The monster species that spawned more often: wolf chieftain (freq bonus 10) The monster species that spawned more often: crystal hound (freq bonus 36) The monster species that spawned more often: mildew timberhead (freq bonus 24) The monster species that spawned more often: eke contractile (freq bonus 40) The monster species that spawned more often: blue hulk (freq bonus 16) The monster species that spawned more often: ita mochi (freq bonus 16) The monster species that spawned more often: teleport alien (freq bonus 20) The monster species that spawned more often: ski-jir (freq bonus 5) The monster species that spawned more often: swamp fern spore (freq bonus 12) The monster species that spawned more often: Blaklevel Kop (freq bonus 36) The monster species that spawned more often: greater ice elemental (freq bonus 24) The monster species that spawned more often: corrosive light (freq bonus 12) The monster species that spawned more often: rot walker (freq bonus 10) The monster species that spawned more often: nightly colony (freq bonus 48) The monster species that spawned more often: petty large snake (freq bonus 6) The monster species that spawned more often: laten warp fungus (freq bonus 7) The monster species that spawned more often: zephyr lord (freq bonus 18) The monster species that spawned more often: undead dunmer (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 4) The monster species that never randomly spawned: tony aberrational regnant The monster species that never randomly spawned: unbeliever nursed The monster species that never randomly spawned: otyugh The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: holy shit The monster species that never randomly spawned: damage monster The monster species that never randomly spawned: surrealistic ingather The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: dwarf queen The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 38) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 15) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 84) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 2) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 12) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 80) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this trap was always invisible: permanent stat damage trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 1) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1109) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (spired helmet) * skullcap (eternal helmet) * flack helmet (knowledgeable helmet) * crystal helm (visored helmet) * mining helm (middle-earth helmet) * field helm (internet helmet) * helm of safeguard (winged helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (awesome gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (ankle boots) * boots of safeguard (platform boots) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of phase door (WHIRLPOOL GROPING) scroll of standard id (R U READY) scroll of cure (PETENNABOUTHI PEPTOU BASI) * scroll of extra healing (THE PIES OF THE OVERWORLD) * scroll of greater mana restoration (NIPPLE MARIO) Rings ring of increase accuracy (ebony) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.