Leeroy, chaotic male redguardian Fencer --------------------- ...........$........| |.....@........F....| |.....@.............| ....................| --------------------- [Leeroy the Alcor] St9 Dx6 Co7 In5 Wi7 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: contamination resistance Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 76 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 87% Wand drop chance was reduced to 96% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 75% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: boomerang (turn 6) The following skill became untrainable if you tried to train it too early: bow (turn 1938) The following skill became untrainable after a while: flail (turn 31885) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 50097) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45291 Monster spawn increase reached its maximum at turn 115789 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 421429 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: insatiable copular (freq bonus 24) The monster species that spawned more often: ergot clambake (freq bonus 7) The monster species that spawned more often: unquiet improvable (freq bonus 8) The monster species that spawned more often: albino stalk (freq bonus 36) The monster species that spawned more often: spiked devil (freq bonus 14) The monster species that spawned more often: magic book mimic (freq bonus 30) The monster species that spawned more often: asserter cloggy (freq bonus 18) The monster species that spawned more often: misdiagnosed slyly redder (freq bonus 10) The monster species that spawned more often: spike smasher (freq bonus 6) The monster species that spawned more often: dark elven priest (freq bonus 12) The monster species that spawned more often: flapbat (freq bonus 20) The monster species that spawned more often: super-old asshole teacher (freq bonus 20) The monster species that spawned more often: black force patch (freq bonus 12) The monster species that spawned more often: petty lava demon (freq bonus 20) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 24) The monster species that spawned more often: imprimatur reunifying (freq bonus 15) The monster species that spawned more often: tele eye (freq bonus 24) The monster species that spawned more often: crappy patch (freq bonus 16) The monster species that spawned more often: yahweh swimmer (freq bonus 27) The monster species that spawned more often: luminescent patch (freq bonus 18) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster species that never randomly spawned: koffing The monster species that never randomly spawned: bled fearing The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: staying bulb The monster species that never randomly spawned: very old red dragon The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: gyving teeter whereof oystered spiry The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: cardiologist rosarium The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: identify curd helmet (speechpipe helmet) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 21) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 9) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 18) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 22) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 11) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 7) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: genocide (extraordinary) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: bad equipment trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 2) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 551 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (243) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (water-pipe helmet) * skullcap (cone-shaped helmet) * flack helmet (formula one helmet) * crystal helm (black helmet) * mining helm (eternal helmet) * field helm (frequent helmet) * helm of safeguard (hacker helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (multilinguitis gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (femmy boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (LAME 3 96) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) * scroll of extra healing (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of greater mana restoration (VOMIT TO MELT ENEMY) Rings ring of increase accuracy (eyefloating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.