Leeroy, chaotic male redguardian Fencer ----- |@%.| |@..| |...| ---.- [Leeroy the Alcor] St11 Dx12 Co10 In8 Wi8 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here 11 gold pieces {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: acid resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 246 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 91% Armor drop chance was reduced to 95% Tool drop chance was reduced to 83% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: morning star (turn 98) The following skill became untrainable if you tried to train it too early: riding (turn 574) The following skill became untrainable after a while: club (turn 12012) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 25918) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87555 Monster spawn increase reached its maximum at turn 288536 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1154289 The monster class that cannot be genocided was worm The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: knighting mine engender (freq bonus 12) The monster species that spawned more often: egypt rabbet (freq bonus 3) The monster species that spawned more often: orange ogre (freq bonus 8) The monster species that spawned more often: libelled snarling (freq bonus 16) The monster species that spawned more often: Ose (freq bonus 12) The monster species that spawned more often: valkyrie (freq bonus 24) The monster species that spawned more often: elder stone dragon (freq bonus 9) The monster species that spawned more often: shoplifted lateraled (freq bonus 18) The monster species that spawned more often: lower-level stinker (freq bonus 10) The monster species that spawned more often: gravity hound (freq bonus 4) The monster species that spawned more often: entry sunup reintroduced (freq bonus 16) The monster species that spawned more often: gnome comrade (freq bonus 4) The monster species that spawned more often: volt fungus (freq bonus 10) The monster species that spawned more often: black mushroom (freq bonus 15) The monster species that spawned more often: ice spawn (freq bonus 36) The monster species that spawned more often: abyss worm mass (freq bonus 18) The monster species that spawned more often: nettler pseudoartistic (freq bonus 18) The monster species that spawned more often: acidwater hound (freq bonus 18) The monster species that spawned more often: ultraism floweret (freq bonus 3) The monster species that spawned more often: challenging captor (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: mean astral elemental The monster species that never randomly spawned: chaotic boomer The monster species that never randomly spawned: specialist The monster species that never randomly spawned: blank mold The monster species that never randomly spawned: clock spore The monster species that never randomly spawned: taxational homesite humpy inhumer The monster species that never randomly spawned: hydration dissuasively The monster species that never randomly spawned: gore wort The monster species that never randomly spawned: olograph seigneurage The monster species that never randomly spawned: cerulean colony The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 50) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 23) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 8) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 2) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 19) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 18) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 10) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (basin helmet) * skullcap (long-hair helmet) * flack helmet (narrow helmet) * crystal helm (green bowel) * mining helm (cold-blooded helmet) * field helm (radiant helmet) * helm of safeguard (post-nuclear helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (inverse gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (beautiful heels) * boots of safeguard (velcro boots) Scrolls scroll of healing (TRAINED THE HARD WAY) scroll of mana (CASH EM EXTENDED PAYDAY LOAN SERVICE) scroll of phase door (CHE NON SONO IO) scroll of standard id (PHORPHORBA BAIBO PHORBORBA) scroll of cure (WHIPLASH EM EXTENDED ACCELERATION) * scroll of extra healing (MOMMYXOMUHU) * scroll of greater mana restoration (TUOE DISNI) Rings ring of increase accuracy (thieves guild) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.