Leeroy, chaotic male redguardian Fencer --. ...+ ..@| ..@ [Leeroy the Alcor] St10 Dx11 Co9 In9 Wi9 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) You see a message scrawled in blood here. Use "r." to read it. What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fire resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 23 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 33% Ring drop chance was reduced to 48% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 85% Armor drop chance was reduced to 85% Tool drop chance was reduced to 69% Food drop chance was reduced to 94% Monster death drops spawned with only 72% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: form II (Makashi) The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: dart (turn 129) The following skill became untrainable if you tried to train it too early: attack spells (turn 1088) The following skill became untrainable after a while: enchantment spells (turn 48356) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 35291) Heavy curses were more common by 71% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 12330 Monster spawn increase reached its maximum at turn 128315 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 417450 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: lich (freq bonus 32) The monster species that spawned more often: forsaken lady (freq bonus 68) The monster species that spawned more often: dark sailor (freq bonus 34) The monster species that spawned more often: h<<~Q"MPXI*]+qBb7#cQ4Sy8 (freq bonus 33) The monster species that spawned more often: crunchy wort (freq bonus 140) The monster species that spawned more often: briefest fertilizable repassed totalitarianism orange (freq bonus 102) The monster species that spawned more often: baby krokodile (freq bonus 132) The monster species that spawned more often: hypomyces (freq bonus 136) The monster species that spawned more often: orange devil (freq bonus 36) The monster species that spawned more often: hematological rebating (freq bonus 148) The monster species that spawned more often: true weeping angel (freq bonus 102) The monster species that spawned more often: petty cockatrice (freq bonus 66) The monster species that spawned more often: supreme grue (freq bonus 102) The monster species that spawned more often: black and white mold (freq bonus 198) The monster species that spawned more often: river moccasin (freq bonus 132) The monster species that spawned more often: ayatollah repaint weak stethoscope janitorial (freq bonus 35) The monster species that spawned more often: fiefdom firebombing (freq bonus 34) The monster species that spawned more often: emulsoid litigiosity (freq bonus 70) The monster species that spawned more often: giant mole cricket (freq bonus 640) The monster species that spawned more often: porter fire elemental (freq bonus 72) The monster species that spawned more often: ebony spore (freq bonus 198) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: rain-guessing dragon The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: battle tank The monster species that never randomly spawned: asialyn The monster species that never randomly spawned: martian The monster species that never randomly spawned: phantom fungus The monster species that never randomly spawned: charcoal mold The monster species that never randomly spawned: nether fungus The monster species that never randomly spawned: electromagnetism grasping buildup The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: amulet of anti experience (ringwraith) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: fluctuating speed stone (gray) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 30) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 3) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 64) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 30) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 8) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 11) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 2379 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1496 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (362) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (inkcoat helmet) * skullcap (deformed helmet) * flack helmet (bluy helmet) * crystal helm (cloudy helmet) * mining helm (netradiation helmet) * field helm (thinking helmet) * helm of safeguard (etheric helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (concrete gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (block-heeled boots) * boots of safeguard (street boots) Scrolls scroll of healing (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of mana (SPLASH EM EXTENDED POOL PARTY) scroll of phase door (CHOMASO EMMAI SERBONI EMER) scroll of standard id (SIE NICHT ANGESCHNALLT SIND) scroll of cure (SMOKING KILLS) * scroll of extra healing (YOU CAN THREE TIMES GUESS ADVISE) * scroll of greater mana restoration (SO INFERO NO) Rings ring of increase accuracy (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.