Leeroy, chaotic male redguardian Fencer ------- +...... |@$...| |@....| --- --- [Leeroy the Alcor] St10 Dx6 Co6 In6 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 94% chance Ring drop chance was reduced to 74% Potion drop chance was reduced to 89% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: petkeeping (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 39) The following skill became untrainable after a while: high heels (turn 42327) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 60239) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18136 Monster spawn increase reached its maximum at turn 135612 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7251624 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: fossil paganism toting (freq bonus 16) The monster species that spawned more often: idiocy of magic guy (freq bonus 42) The monster species that spawned more often: mesmerizing nymph (freq bonus 16) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 12) The monster species that spawned more often: gnome comrade (freq bonus 18) The monster species that spawned more often: nymph (freq bonus 18) The monster species that spawned more often: dark zealot (freq bonus 18) The monster species that spawned more often: farting girl (freq bonus 3) The monster species that spawned more often: petty gnome thief (freq bonus 9) The monster species that spawned more often: gadgetry cheerlessly (freq bonus 6) The monster species that spawned more often: storm caster (freq bonus 24) The monster species that spawned more often: bright white patch (freq bonus 30) The monster species that spawned more often: triviality collusion (freq bonus 3) The monster species that spawned more often: divinity hew (freq bonus 3) The monster species that spawned more often: termite runtier (freq bonus 24) The monster species that spawned more often: drafting heartthrob (freq bonus 10) The monster species that spawned more often: snore growth (freq bonus 2) The monster species that spawned more often: roc (freq bonus 6) The monster species that spawned more often: scorecard effloresce halved (freq bonus 4) The monster species that spawned more often: hellwasp (freq bonus 24) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 12) The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: faberge sphere The monster species that never randomly spawned: bloh turret The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: politician The monster species that never randomly spawned: exceptional paying The monster species that never randomly spawned: death eel The monster species that never randomly spawned: reversionist sputter principal The monster species that never randomly spawned: salamander slave The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 19) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 6) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 24) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 5) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 30) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 56) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 4) Trap randomization happened for 1 in 149 traps Next attribute increase check would have come at turn 169 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (40) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (grunter helmet) * skullcap (internet helmet) * flack helmet (guzzle helmet) * crystal helm (water-pipe helmet) * mining helm (breath control helmet) * field helm (kitchen hat) * helm of safeguard (organic helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (transparent gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (rain boots) * boots of safeguard (stroking boots) Scrolls scroll of healing (BUEP IS THE STUPID) scroll of mana (KILOBAT GIGABAT TERABAT) scroll of phase door (UGGELUGGELUGGEL) scroll of standard id (SEX OCYMISOX) scroll of cure (VARFOR PRATAR DU SA OM MIN FLICKVAN) * scroll of extra healing (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) * scroll of greater mana restoration (VIM EMACS NO TEPAD) Rings ring of increase accuracy (inka) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.