Leeroy, chaotic male redguardian Fencer -------------- |............. |............| |............| |............| |.......@..... |......@.....| |............| |.....$......| |............| -.-------.---- [Leeroy the Alcor] St12 Dx13 Co8 In7 Wi10 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 208 Book drop chance was reduced to 91% Scroll drop chance was reduced to 70% Ring drop chance was reduced to 91% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 89% Food drop chance was reduced to 87% The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: form V (Djem So) The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: occult spells (turn 153) The following skill became untrainable if you tried to train it too early: attack spells (turn 42) The following skill became untrainable after a while: matter spells (turn 74807) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 48334) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82777 Monster spawn increase reached its maximum at turn 134405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 309600 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: naga (freq bonus 1) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: two-tentacle hententmon (freq bonus 9) The monster species that spawned more often: snore warp fungus (freq bonus 6) The monster species that spawned more often: spellslinger horse (freq bonus 4) The monster species that spawned more often: rain cloud dragon (freq bonus 28) The monster species that spawned more often: giant uranium dragonfly (freq bonus 14) The monster species that spawned more often: crunchy warp patch (freq bonus 30) The monster species that spawned more often: apprentice lichen (freq bonus 4) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 12) The monster species that spawned more often: incriminatory eponym (freq bonus 10) The monster species that spawned more often: celebrating appealed struggle (freq bonus 10) The monster species that spawned more often: Null, the Living Void (freq bonus 12) The monster species that spawned more often: hauled evidence atoning incommoding rocketed (freq bonus 3) The monster species that spawned more often: null spore (freq bonus 6) The monster species that spawned more often: extraterrestrial maggot (freq bonus 12) The monster species that spawned more often: mafia type (freq bonus 32) The monster species that spawned more often: dark yeek (freq bonus 6) The monster species that spawned more often: Warden Archon (freq bonus 12) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 24) The monster species that spawned more often: petro force fungus (freq bonus 12) The monster species that spawned more often: gorgon (freq bonus 12) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: pseudosweet nymph The monster species that never randomly spawned: velcro bitch The monster species that never randomly spawned: shinily ergot The monster species that never randomly spawned: sludge wort The monster species that never randomly spawned: crackling blob The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: scatter bomb The monster species that never randomly spawned: color out of space The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: locking (aluminum) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 11) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 191) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 326) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 10) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 15) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 9) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 8) The RNG hath decreed that this item was always generated cursed: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: implant of valhalla (carmine) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: wing yellow stone (gray) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 5) Trap randomization happened for 1 in 32 traps Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (211) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (winged helmet) * skullcap (transversal helmet) * flack helmet (golden helmet) * crystal helm (orange visored helmet) * mining helm (radio helmet) * field helm (horned helmet) * helm of safeguard (greenery helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (multilinguitis gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (riding boots) * boots of safeguard (torn boots) Scrolls scroll of healing (HANDS HIGHLY OR I SHOOTS) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (OYII) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (HARPON KNOUPHI BRINTANTEN) * scroll of extra healing (SMIRITELNAYA RUBASHKA) * scroll of greater mana restoration (OTDR CRASHES AND ERASES YOUR SAVEGAME) Rings ring of increase accuracy (alloy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.