Leeroy, chaotic male redguardian Fencer ----- |...| |@{o| +.@$| ----- [Leeroy the Alcor] St8 Dx10 Co11 In12 Wi5 Ch10 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: telepathy You could not have this property intrinsically: speed Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 94% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 78% Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 40) The following skill became untrainable if you tried to train it too early: searching (turn 10) The following skill became untrainable after a while: long sword (turn 45418) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 62770) Sticky curses were more common by 7% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23183 Monster spawn increase reached its maximum at turn 45163 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2974290 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: uncap terrain (freq bonus 12) The monster species that spawned more often: minor rat-man (freq bonus 12) The monster species that spawned more often: animated statue (freq bonus 8) The monster species that spawned more often: barrow wight (freq bonus 24) The monster species that spawned more often: razor dragon (freq bonus 9) The monster species that spawned more often: irresistible warp patch (freq bonus 4) The monster species that spawned more often: itemporter (freq bonus 24) The monster species that spawned more often: sylphie (freq bonus 24) The monster species that spawned more often: giant food trove (freq bonus 8) The monster species that spawned more often: sea snake (freq bonus 8) The monster species that spawned more often: nondevelopment rimier (freq bonus 30) The monster species that spawned more often: harrowbark wandle (freq bonus 72) The monster species that spawned more often: killer quabbit (freq bonus 12) The monster species that spawned more often: brown mold warrior (freq bonus 36) The monster species that spawned more often: breezier buffeted (freq bonus 4) The monster species that spawned more often: noyel horse (freq bonus 8) The monster species that spawned more often: mud elemental (freq bonus 6) The monster species that spawned more often: phaser giant oread (freq bonus 6) The monster species that spawned more often: thrum announcing (freq bonus 2) The monster species that spawned more often: chiefbane (freq bonus 22) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: fighter The monster species that never randomly spawned: covvplete lich The monster species that never randomly spawned: aurumach The monster species that never randomly spawned: suffocation cube The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: black balrog The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: easy ripper The monster species that never randomly spawned: ogre troll The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 17) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 20) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 9) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Trap randomization happened for 1 in 25 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (211) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (steel helmet) * skullcap (meteoric helmet) * flack helmet (musical helmet) * crystal helm (guzzle helmet) * mining helm (secret helmet) * field helm (eternal helmet) * helm of safeguard (knowledgeable helmet) * war hat (tight helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (transparent gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (rain boots) * boots of safeguard (area boots) Scrolls scroll of healing (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) scroll of mana (AD TENT IS LARIENTELRUNYAS BANE) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (BEGONE THOT) scroll of cure (BANDSMAN GROOMS LUCK) * scroll of extra healing (CUNAFV ANONONYRXV) * scroll of greater mana restoration (MAER GEM HON YN GWESTEIWR ALMAENEG) Rings ring of increase accuracy (marriage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.