Leeroy, chaotic male redguardian Fencer ###-------------------------------------------------- ----- #,,-...[..........................................(#| |..<|###,#|.--------------------.--------..-----.---------.| ..>.|,#,,#|#|.II(((|......|....|.|((.(((|..|...|.|.......|.| |....,####|#|o(I(((|.....#|....|.|((...(|..-...|.|.......|.| |...|## |.|(b:I( |......|....|%|.#....|..|...|.|.....# |.| ----- |.|I##@'.|.#....|--|--.-----|--..-----.|.......|.| |.-|--------|----......................---|-----.| ......%...........).#{.[............*..[.........| #|.-----|-----|---...#..---|.-------...[...#......| #,#,..#...|#.....|-----.|..........|...-----|---..| #,.,..#...|......|....-[|..).......|...| ... |..| #,#,......|......|....|*|.......#..|...| ..... |..| #|#|......|......|... |.|......... |(..|...... |..| |.--------------------.--------.---...---------..| |. #.......................................#| --- ----------------------------------------- [Leeroy the Phecda] St11 Dx18 Co14 In8 Wi11 Ch8 FenRedMalCha Dlvl:5 $19 HP-1(141) Pw63(63) AC-11 Exp10 T7652 Hun Latest messages You have found a scroll of mass murder. What monster do you want to mass murder? [type the name] A thunderous voice booms through the caverns: "No, mortal! That will not be done." What monster do you want to mass murder? [type the name] A thunderous voice booms through the caverns: "No, mortal! That will not be done." What monster do you want to mass murder? [type the name] A thunderous voice booms through the caverns: "No, mortal! That will not be done." What monster do you want to mass murder? [type the name] Wiped out all vampiroids. The demitwen bites you! [-2 -> 22] Warning: HP low! It hits you! [-13 -> 9] Warning: HP low! It hits you! You die... Your inventory Amulets n - a * uncursed amulet of reflection {0} Weapons a - an uncursed +1 short sword {12} b - 9 uncursed +0 daggers {36} w - a heavily cursed -1 soft girl sneaker {2} E - 3 blessed +0 daggers (in quiver) {12} I - an uncursed +2 short sword {12} M - an uncursed +0 scimitar {16} O - a blessed corroded +0 broadsword (alternate weapon; not wielded) {30} T - an uncursed +0 silver saber (weapon in hand) {12} U - an uncursed +0 worm tooth {2} Armor q - a cursed +0 pair of gauntlets of dexterity {4} r - an uncursed +2 partial plate mail (being worn) {800} s - a sticky cursed -1 cloak of flame {4} y - an uncursed +1 leather armor {60} z - an uncursed +0 pair of sweet mocassins (being worn) {1} B - an uncursed +1 pair of gauntlets (being worn) {4} C - an uncursed thoroughly rusty corroded +0 venom shield (being worn) {20} Q - an uncursed greased +0 enchanted (of disintegration resistance) robe {16} Y - an uncursed +0 enchanted (of sickness resistance) special leather armor {60} Comestibles f - 10 uncursed pears {0} i - an uncursed tin of arcade scrub meat {0} J - an uncursed lembas wafer {0} R - a blessed orange {0} W - 2 uncursed oranges {0} Scrolls e - an uncursed scroll of standard id {0} h - 4 uncursed scrolls of mana {0} k - a cursed scroll of cure {0} p - an uncursed scroll of remove curse called remove curse {0} D - an uncursed scroll of undo genocide {0} F - an uncursed finalized scroll of lava {0} G - an uncursed finalized scroll of teleportation {0} Spellbooks m - an uncursed finalized spellbook of time (2:2) {0} Z - an uncursed finalized spellbook of command undead (5:0) {0} Potions l - an uncursed potion of object detection {0} u - a potion of unholy water {0} L - an uncursed potion of monster detection {0} V - an uncursed finalized potion of confusion {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} v - a cursed ring of conflict {0} S - a heavily cursed ring of levitation {0} Wands c - a cursed wand of digging (0:6) {0} P - a * uncursed wand of create monster (0:14) {0} X - a blessed wand of enlightenment (0:3) {0} Tools # - a cursed brass lantern (1454) {0} j - a cursed large box {500} o - an uncursed oil lamp (1169) {0} t - a cursed switcher {0} K - an uncursed bag of tricks (0:3) {5} N - an uncursed tallow candle (2000) {0} Gems H - an uncursed +0 salt chunk The large box is empty. Final attributes You were piously aligned Your alignment was 41 Your max alignment was 43 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: fire resistance You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 87% Implant drop chance was reduced to 98% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 70% Tool drop chance was reduced to 69% Monster death drops spawned with only 90% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 735) The following skill became untrainable after a while: sling (turn 47283) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 39616) Heavy curses were more common by 22% Number of artifacts generated was 3 Number of fake artifacts generated was 6 Monster spawn increase started at turn 79060 Monster spawn increase reached its maximum at turn 238330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 630522 The monster class that cannot be genocided was snake The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: cursing eye (freq bonus 15) The monster species that spawned more often: superschool speaker (freq bonus 12) The monster species that spawned more often: lieutenant (freq bonus 6) The monster species that spawned more often: unequipping wall (freq bonus 72) The monster species that spawned more often: received dead potato (freq bonus 4) The monster species that spawned more often: giant brown jellyfish (freq bonus 5) The monster species that spawned more often: shadow master (freq bonus 6) The monster species that spawned more often: rogue (freq bonus 12) The monster species that spawned more often: volt warp patch (freq bonus 6) The monster species that spawned more often: violet vortices (freq bonus 12) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 6) The monster species that spawned more often: The Knave of Hearts (freq bonus 2) The monster species that spawned more often: pseudosweet nymph (freq bonus 12) The monster species that spawned more often: apparat fluoresced (freq bonus 4) The monster species that spawned more often: zakrong sephirah (freq bonus 12) The monster species that spawned more often: Lara (freq bonus 9) The monster species that spawned more often: epochal conglomerating sadden (freq bonus 6) The monster species that spawned more often: supernova routeway (freq bonus 2) The monster species that spawned more often: emulsoid ferule (freq bonus 5) The monster species that spawned more often: drainer gnome (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: mini permamimic The monster species that never randomly spawned: personalized killer tripe ration The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: fake fungus The monster species that never randomly spawned: player zruty The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: gravity mushroom The monster species that never randomly spawned: blue-green force fungus The monster species that never randomly spawned: crystal gargoyle The monster species that never randomly spawned: furious force fungus The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 8) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 2) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 9) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 44) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 3) Trap randomization happened for 1 in 624 traps Next attribute increase check would have come at turn 11971 Strength training was 50 Dexterity training was 14 Wisdom training was 18 Constitution training was 42 Your sanity was 1 You were doubly poison resistant You were immune to sickness You were heterosexual You were suffering from very slight contamination. (12) You were prevented from having regeneration (0) Your chance to block was 31% You had 371 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - time 7 attack 99% 21% b - command undead 5 attack 95% 87% Techniques known in the end Name Level Status critical strike 10X LIMIT(0) eddy wind 10X LIMIT(0) appraisal 10 R LIMIT(0) panic digging 10 R LIMIT(5599) phase door 10 R LIMIT(429) invoke deity 10 R LIMIT(0) Discoveries Amulets amulet of reflection (glaring) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (sages helmet) * skullcap (etched helmet) * flack helmet (plumed helmet) * crystal helm (RNG helmet) * mining helm (covered helmet) * field helm (organic helmet) * helm of safeguard (frequent helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (multilinguitis gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (noble sandals) * boots of safeguard (plateau boots) gauntlets of dexterity (graffiti gloves) cloak of flame (opera cloak) gauntlets (fencing gloves) venom shield (dark green shield) Scrolls scroll of healing (MORE IS MORE) scroll of mana (KAME HAME HA) scroll of phase door (SGURDNOEDAMTONSAWEMAGSIHT) scroll of standard id (FUCK THE NOTELEPORT RULES) scroll of cure (ACME) * scroll of extra healing (YELL AT SKY PREVENT KEY FOR 5) * scroll of greater mana restoration (STRIPE SORROW) scroll of rumor (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of remove curse called remove curse (SERO GRIUS) scroll of growth (ITS TOO HEAVY FOR YOUR) scroll of mass murder (CLOAK OF NOOB RESISTANCE) scroll of undo genocide (BELLA RAGAZZA FASCIU) scroll of lava (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of teleportation (ELF VERY ACCURASY) Spellbooks spellbook of time (dark brown) spellbook of command undead (grass green) Potions potion of sleeping (vapor) potion of invisibility (yellow) potion of monster detection (violet-red) potion of object detection (silver) potion of water (clear) potion of confusion (brown) Rings ring of increase accuracy (deep) ring of conflict (ivory) ring of levitation (glass) Wands wand of enlightenment (iridium) wand of create monster (query) wand of digging (zelkova) wand of magic missile (bronze) Tools large box (wooden box) oil lamp (lamp) bag of tricks (bag) tallow candle (candle) Gems salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures an ant a mimic ant 3 killer bees 0 weregiantants (1 created) a chasing soldier ant a giant gold ant a corroblob 0 acid blobs (1 created) 2 combo fuel barrels a quivering blob a fox a stinking dog a normal pete 0 dingo puppies (1 created) 2 dogs a leadwolf 0 strange terminals (1 created) 0 hobbit veterans (1 created) a dwarf a dwarf thief 0 phasing hobbit wizards (1 created) 0 zaptroopers (1 created) a hobbit groupleader a minidemon a quasimp a homunculus a mine kobold 0 whnases (1 created) a small kobold 0 taslois (2 created) a butcher a kobold lord a tasloi lookout a wepechaun a baby mimic 2 novice quicklings a nymph a wild change nymph 2 squad nymphs a goblin a group goblin 3 low snotlings 0 evasive hill orcs (1 created) an imipig 2 baby river hogs 2 mutated rothes 2 stickrothes a lunatic rabbit a sewer rat a mine giant rat a visor sewer rat 0 rabbits (1 created) a black rat a giant rat a petit pseudo rat a plague eater a pseudo rat a rock mole 2 porter rock moles a metal mole 0 ferrets (1 created) a millipede 2 little spiders 0 venom crawlers (1 created) 6 cave spiders 4 hole spiders a land spider 2 araches a yellow centipede 2 centipedes a large spider a recluse spider 3 Sarah's soft sneakers (1 created) a stalactoid 2 metallic blue centipedes a zebra spider a small tarantula a spider 2 giant spiders 2 big spiders a giant phasing spider a domestic spider a tunnel spider a spiderman a tiny lurker an iron treppor 0 young unicorns (1 created) a fog cloud a larva a sukiya a dung worm an arc bug a change exploder a group platypus a housebat a chaffinch 0 nightingales (1 created) a giant bat a running emu an airborne parrot a petty rhumbat 0 ostriches (1 created) a duck warrior 0 pole ducks (1 created) a baby deep dragon a baby yellow dragon 2 lichens 0 undefined creatures (1 created) a water lichen an immobile mushroom 5 yellow growths (3 created) 4 red stalks (2 created) 3 mushrooms (1 created) 2 reddish growths (0 created) 0 slow mushrooms (1 created) a sucker fungus a conscious spore 2 stalking shriekers (1 created) a spike mushroom (0 created) a memo force fungus 0 petty gnome thieves (2 created) an intermediate gnome 0 gnome lords (2 created) 0 tinker gnomes (1 created) 0 gnomish wizards (1 created) 0 grabbers (1 created) 0 gnomish sanitizers (1 created) 0 armor gnomes (1 created) 0 clockwork engineers (1 created) a gless child a pw stealer a little squeaker 6 EQ Kops (7 created) 2 Kop Sergeants a Policeman Sergeant 0 Officer Sergeants (2 created) a freemason initiate a mummy a sanity mummy a newt mummy a cat mummy a gnome mummy 0 human mummies (1 created) 0 null mummies (1 created) a minor ogre an eyeglass-wearing retard 2 garter snakes 2 vat snakes 2 snakes an undead snake a lesser visor hulk 2 vampiroids a vampeyroid a barrow wight a grid xorn a xerp 2 kobold zombies a newt zombie 3 gnome zombies an orc zombie a dwarf zombie an elf zombie (2 created) 0 creeping 42's (1 created) a human zombie a weaum zombie (2 created) 0 rust converters (1 created) a stinking ghoul a straw golem a rapier golem 0 wood golems (1 created) a friendly adventurer a zero gunnhild (2 created) a weary pilgrim a human 0 navis (1 created) a werelichen a dark spearwoman a weregiantant (0 created) a farting boy a Woodland-elf rogue 0 ordinators (1 created) 0 shopkeepers (5 created) 3 watchmen (4 created) 2 watch captains a minighost 3 tortoises (5 created) 2 hata-hatas (3 created) 2 hata-matas a wet hata a rouge jellyfish 4 hermit crabs (5 created) a floating fish a hovering fish 2 wet trouts 2 lick trouts 10 jellyfish (11 created) a tuna a legged tuna 0 mean merfolks (1 created) 3 thick jellyfish (6 created) 2 babelfish 2 functioning babelfish (3 created) a goldfish 2 glam clams a piranha (3 created) 2 visor piranhas 2 lashfish a giant eel 8 eel-lizards (9 created) a sea horse a swordfish a shark a newt a twen a gecko (2 created) a demitwen (2 created) 0 frogman guides (1 created) 0 lizards (1 created) a mimic lizard a giant ebony frog a floor grue a +1 nl wall 2 +1 nm walls a three of hearts 0 small loudspeakers (1 created) a slowing turret a prehistoric turret a dagger turret 0 fire troves (1 created) 0 potion troves (1 created) 333 creatures born. 277 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 59 times You eaten food with animal by-products 34 times You eaten meat 28 times You were an atheist You never prayed to the gods You hit with a wielded weapon 409 times You killed 187 monsters You read items or engraved 34 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (16 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (61 of 160) body armor [Basic] (max Expert) (41 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (24 of 160) techniques [Basic] (max Master) (32 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Skilled] (max Master) (208 of 540) Weapon Skills dagger [Basic] (max Master) (27 of 160) short sword [Basic] (max Master) (93 of 160) broadsword [Basic] (max Master) (101 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (53 of 160) saber [Basic] (max Master) (50 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...