Leeroy, chaotic male redguardian Fencer ----- |... |..B| |...| |...| |.@.. |..@| - -.- [Leeroy the Alcor] St11 Dx7 Co8 In10 Wi6 Ch10 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: drain resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 48 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 76% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 73% Armor drop chance was reduced to 92% Tool drop chance was reduced to 84% Food drop chance was reduced to 90% Monster death drops spawned with only 91% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: paddle (turn 29) The following skill became untrainable if you tried to train it too early: paddle (turn 897) The following skill became untrainable after a while: divination spells (turn 50835) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 52315) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20699 Monster spawn increase reached its maximum at turn 98649 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 389528 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: trapper or lurker above (freq bonus 12) The monster species that spawned more often: bad vortex (freq bonus 28) The monster species that spawned more often: gazing eye (freq bonus 28) The monster species that spawned more often: samu turret (freq bonus 26) The monster species that spawned more often: seedier invoke teaspoon organophosphate (freq bonus 45) The monster species that spawned more often: grah sephirah (freq bonus 15) The monster species that spawned more often: strangulation undertone sufficer (freq bonus 45) The monster species that spawned more often: mortai (freq bonus 78) The monster species that spawned more often: heartbreaking willy (freq bonus 48) The monster species that spawned more often: sexer grue (freq bonus 16) The monster species that spawned more often: Pv