Leeroy, chaotic male redguardian Fencer -- -- |. .| |@`.| |.@.| ....| ----- [Leeroy the Alcor] St12 Dx12 Co11 In6 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 91% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 77% Weapon drop chance was reduced to 93% Tool drop chance was reduced to 98% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: axe (turn 750) The following skill became untrainable after a while: healing spells (turn 20950) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 24377) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50662 Monster spawn increase reached its maximum at turn 208222 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 768240 The monster class that cannot be genocided was mummy The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 20) The monster species that spawned more often: caravansary profferer (freq bonus 16) The monster species that spawned more often: gnarled fly (freq bonus 12) The monster species that spawned more often: porter secret car (freq bonus 12) The monster species that spawned more often: sexy demimondaine (freq bonus 30) The monster species that spawned more often: pheasant (freq bonus 3) The monster species that spawned more often: meara (freq bonus 54) The monster species that spawned more often: thunder caller (freq bonus 5) The monster species that spawned more often: felltwin (freq bonus 18) The monster species that spawned more often: ergonomic gonif kanji descriptively begum misalignment (freq bonus 24) The monster species that spawned more often: lapidating gyratory machree (freq bonus 8) The monster species that spawned more often: giant tick (freq bonus 12) The monster species that spawned more often: dead potato (freq bonus 12) The monster species that spawned more often: silver warp fungus (freq bonus 10) The monster species that spawned more often: shadow fly (freq bonus 16) The monster species that spawned more often: red force fungus (freq bonus 20) The monster species that spawned more often: Officer Kaptain (freq bonus 8) The monster species that spawned more often: special kobold lord (freq bonus 8) The monster species that spawned more often: megabyte swingy fluoresce apposite unpoetically (freq bonus 20) The monster species that spawned more often: weremimic (freq bonus 12) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster species that never randomly spawned: iodizing humanitarian electrocardiogram unsatisfying cooeeing The monster species that never randomly spawned: Succubus Kaptain The monster species that never randomly spawned: feat master The monster species that never randomly spawned: naphthalene misted The monster species that never randomly spawned: midwest datary The monster species that never randomly spawned: inkiest nittier The monster species that never randomly spawned: Sabrina The monster species that never randomly spawned: contagious sphere The monster species that never randomly spawned: avarice The monster species that never randomly spawned: irresistible mushroom The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 27) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 23) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 18) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 8) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 100) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 4) Trap randomization happened for 1 in 794 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (540) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (formula one helmet) * skullcap (visored helmet) * flack helmet (aluminium helmet) * crystal helm (dark helmet) * mining helm (kitchen hat) * field helm (inkcoat helmet) * helm of safeguard (translucent helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (odd pair of gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (snow boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (AS ISE DAT) scroll of mana (ZOUCH ZOUKI TO PARY) scroll of phase door (ESPRESSO 2 GO) scroll of standard id (STRIPE SORROW) scroll of cure (SWEET FEET) * scroll of extra healing (THRU THE FLOOR) * scroll of greater mana restoration (VIELAE YKSI TYHMAE KUOLEMAAN) Rings ring of increase accuracy (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.