Leeroy, chaotic male redguardian Fencer ------------ |....@.....| |....@.....| |........... . |..........| ...........| -+---------- [Leeroy the Alcor] St8 Dx9 Co7 In5 Wi8 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 39% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: elemental spells (turn 25) The following skill became untrainable if you tried to train it too early: axe (turn 198) The following skill became untrainable after a while: polearms (turn 21814) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 53403) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43545 Monster spawn increase reached its maximum at turn 75058 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3008151 The monster class that cannot be genocided was golem Today, this monster class was always generated invisible: trove The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: The Invisible Man (freq bonus 14) The monster species that spawned more often: bleeding light (freq bonus 28) The monster species that spawned more often: abominable snowman (freq bonus 6) The monster species that spawned more often: vivid laser (freq bonus 66) The monster species that spawned more often: circumcising formatted (freq bonus 28) The monster species that spawned more often: cursed stalk (freq bonus 20) The monster species that spawned more often: +2 ed barricade (freq bonus 28) The monster species that spawned more often: minor rat-man (freq bonus 18) The monster species that spawned more often: bet`+1[A z (freq bonus 10) The monster species that spawned more often: Riverman (freq bonus 42) The monster species that spawned more often: graduate (freq bonus 32) The monster species that spawned more often: pale mushroom (freq bonus 14) The monster species that spawned more often: yukionna (freq bonus 28) The monster species that spawned more often: silver jelly (freq bonus 12) The monster species that spawned more often: disguised undead unicorn (freq bonus 66) The monster species that spawned more often: divest anomic (freq bonus 5) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 10) The monster species that spawned more often: taker mold (freq bonus 8) The monster species that spawned more often: floor grue (freq bonus 12) The monster species that spawned more often: hellbat (freq bonus 18) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster species that never randomly spawned: cardiograph lev The monster species that never randomly spawned: rejoice mashing The monster species that never randomly spawned: umber pony The monster species that never randomly spawned: amino reenlarged fungoid The monster species that never randomly spawned: non-mad ray The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: loud warp fungus The monster species that never randomly spawned: alhoon The monster species that never randomly spawned: purple growth The monster species that never randomly spawned: indigo warp patch The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: implant of ennui (original) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 71) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 9) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 2) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 16) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 12) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 28) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 16) Trap randomization happened for 1 in 471 traps Next attribute increase check would have come at turn 715 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (meteoric helmet) * skullcap (speechpipe helmet) * flack helmet (wok-shaped helmet) * crystal helm (rotating helmet) * mining helm (organic helmet) * field helm (radiant helmet) * helm of safeguard (transversal helmet) * war hat (gas mask) * plasteel gloves (white gloves) * leather gloves (rayductnay gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (tightly fitting gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (hot boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (INESSENTIAL INFILTRATED IVY) scroll of phase door (MUQIN BENDAN XI WO DE JIBA) scroll of standard id (IPSAE IAOAI) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (IGNORE SHELL BLOC RING) * scroll of greater mana restoration (GNAY GNIY) Rings ring of increase accuracy (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.