Leeroy, chaotic male redguardian Fencer ----- -- .....$Z+ |....@@| +.(....| -----.-- [Leeroy the Alcor] St8 Dx11 Co11 In12 Wi7 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 55 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 72% chance Musable item generation frequency had a negative bias of 21% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 95% Tool drop chance was reduced to 25% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: dart (turn 57) The following skill became untrainable if you tried to train it too early: devices (turn 1116) The following skill became untrainable after a while: martial arts (turn 50683) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 23531) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49757 Monster spawn increase reached its maximum at turn 83890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6402702 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: ugly stick (freq bonus 12) The monster species that spawned more often: training light (freq bonus 10) The monster species that spawned more often: Pylops (freq bonus 9) The monster species that spawned more often: bus (freq bonus 12) The monster species that spawned more often: mana vortex (freq bonus 15) The monster species that spawned more often: powwowed gypper (freq bonus 15) The monster species that spawned more often: carnivorous bag (freq bonus 24) The monster species that spawned more often: cuban singer (freq bonus 5) The monster species that spawned more often: piquancy pussy (freq bonus 56) The monster species that spawned more often: out-of-jail convict (freq bonus 10) The monster species that spawned more often: graduate kobold (freq bonus 24) The monster species that spawned more often: porter flying dwarf (freq bonus 28) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 12) The monster species that spawned more often: fife growth (freq bonus 48) The monster species that spawned more often: delusional abjure (freq bonus 42) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 6) The monster species that spawned more often: octarine wort (freq bonus 16) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 9) The monster species that spawned more often: thief (freq bonus 16) The monster species that spawned more often: apter pontifically (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: fouler The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: balrog The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: boohooing industry The monster species that never randomly spawned: ice mushroom The monster species that never randomly spawned: butt The monster species that never randomly spawned: werebat The monster species that never randomly spawned: ten of diamonds The RNG hath decreed that this item was never generated: quaversal stone (gray) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: monster glyph stone (gray) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 7) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 14) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 540 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (490) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (engraved helmet) * skullcap stone (gemmed helmet) * flack helmet (translucent helmet) * crystal helm (etched helmet) * mining helm (red helmet) * field helm (visored helmet) * helm of safeguard (inkcoat helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (shitty gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (worn-out sneakers) * boots of safeguard (castlevania boots) Scrolls scroll of healing (AMERICA FIRST NETHACK SECOND) scroll of mana (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of phase door (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) scroll of standard id (BUFF DEDEDE) scroll of cure (NADSIL SEETRURA) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (BERRYTOWNS NEXT TOP MODEL) Rings ring of increase accuracy (well-built) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.