Leeroy, chaotic male redguardian Fencer ----- .... |..{| |..@. |..@| ..{.+ ----- [Leeroy the Alcor] St12 Dx15 Co11 In11 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 61 Armor identification only worked 15 times out of 41 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 85% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: spirituality (turn 28) The following skill became untrainable if you tried to train it too early: general combat (turn 500) The following skill became untrainable after a while: two-handed sword (turn 15935) The following skill couldn't be trained before a certain turn number is reached: bow (turn 45971) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16182 Monster spawn increase reached its maximum at turn 209900 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2795691 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: remorselessly defiling (freq bonus 3) The monster species that spawned more often: bobbing bigamy (freq bonus 24) The monster species that spawned more often: pilates wall (freq bonus 8) The monster species that spawned more often: nada (freq bonus 54) The monster species that spawned more often: bright green jelly (freq bonus 21) The monster species that spawned more often: exchanger nymph (freq bonus 8) The monster species that spawned more often: stone trove (freq bonus 6) The monster species that spawned more often: petty grunthack horror (freq bonus 18) The monster species that spawned more often: lurker (freq bonus 24) The monster species that spawned more often: casting spider (freq bonus 18) The monster species that spawned more often: Marius (freq bonus 6) The monster species that spawned more often: protege forgettable expounder (freq bonus 18) The monster species that spawned more often: thieftaker biconcave (freq bonus 9) The monster species that spawned more often: abnormal force patch (freq bonus 3) The monster species that spawned more often: notable mushroom (freq bonus 8) The monster species that spawned more often: octarine patch (freq bonus 6) The monster species that spawned more often: huge battle tank (freq bonus 5) The monster species that spawned more often: large red snake (freq bonus 3) The monster species that spawned more often: lygrog (freq bonus 6) The monster species that spawned more often: gratifyingly petal (freq bonus 12) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 4) The monster species that never randomly spawned: The disgusting smoker friend of Marie The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: limbier blousier The monster species that never randomly spawned: giant shark The monster species that never randomly spawned: shadow orc The monster species that never randomly spawned: petty giant ant The monster species that never randomly spawned: hitec wort The monster species that never randomly spawned: brown bear The monster species that never randomly spawned: giant yellow frog The monster species that never randomly spawned: polymorphitic wolf The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 28) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 14) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 1) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 1635 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (radio helmet) * skullcap (full helmet) * flack helmet (tasseled helmet) * crystal helm (wide metal helm) * mining helm (meso helmet) * field helm (rural helmet) * helm of safeguard (transversal helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (inka gloves) * field gloves (gameble gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plof heels) * field boots (radiant heels) * boots of safeguard (blue sneakers) Scrolls scroll of healing (TRASH GRENINJA) scroll of mana (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of phase door (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of standard id (890 C PROPERTY) scroll of cure (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) * scroll of extra healing (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) * scroll of greater mana restoration (SMOKING KILLS) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.