Leeroy, chaotic male redguardian Fencer -.-|-+-- |.:....# |......| |..$.... |..@...| |..@...| -------- [Leeroy the Alcor] St12 Dx10 Co12 In6 Wi8 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: half spell damage You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 189 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 78% Potion drop chance was reduced to 91% Armor drop chance was reduced to 73% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 9) The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) The following skill became untrainable after a while: petkeeping (turn 17326) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 65160) Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70150 Monster spawn increase reached its maximum at turn 288010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2710250 The monster class that cannot be genocided was grue The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: fading gray unicorn (freq bonus 6) The monster species that spawned more often: p22:CBU@qWNXheso? (freq bonus 24) The monster species that spawned more often: large dingo (freq bonus 6) The monster species that spawned more often: solid patch (freq bonus 12) The monster species that spawned more often: memo growth (freq bonus 10) The monster species that spawned more often: chaos hobbit (freq bonus 2) The monster species that spawned more often: gluing blob (freq bonus 16) The monster species that spawned more often: Bulletproof Sergeant (freq bonus 24) The monster species that spawned more often: mighty soul (freq bonus 12) The monster species that spawned more often: cyan seraphon (freq bonus 12) The monster species that spawned more often: Amadeus (freq bonus 8) The monster species that spawned more often: firl from the sea (freq bonus 12) The monster species that spawned more often: Gomar and Shioh (freq bonus 12) The monster species that spawned more often: gnome mystic (freq bonus 12) The monster species that spawned more often: virus demon (freq bonus 40) The monster species that spawned more often: RNG Katcher (freq bonus 6) The monster species that spawned more often: staying beam (freq bonus 4) The monster species that spawned more often: chaotic beastman (freq bonus 12) The monster species that spawned more often: palomita of peace (freq bonus 9) The monster species that spawned more often: Sound Impacts (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: enjoined vegetated The monster species that never randomly spawned: clocksteelworks The monster species that never randomly spawned: breeder The monster species that never randomly spawned: floundered normatively The monster species that never randomly spawned: koldier The monster species that never randomly spawned: pi plant The monster species that never randomly spawned: alseides The monster species that never randomly spawned: huddly pudding The monster species that never randomly spawned: creeping vine The monster species that never randomly spawned: blank force fungus The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 160) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 183) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 74) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 98) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 64) Trap randomization happened for 1 in 814 traps Next attribute increase check would have come at turn 286 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (space helmet) * skullcap (full helmet) * flack helmet (sages helmet) * crystal helm (horned helmet) * mining helm (deformed helmet) * field helm (transversal helmet) * helm of safeguard (basin helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (demolition gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (parked gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (battle boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (LOGUNO JIVYA EVILYVON) scroll of mana (APOCALYPSE) scroll of phase door (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of standard id (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of cure (TRATS ARL) * scroll of extra healing (GHOTI) * scroll of greater mana restoration (AJMO TO UCINITI) Rings ring of increase accuracy (plastic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.