Leeroy, chaotic male redguardian Fencer ----------- |.....@...| +....@..$.| |.........- ----------- [Leeroy the Alcor] St7 Dx10 Co12 In4 Wi8 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: telepathy You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 48% chance Ring drop chance was reduced to 91% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 60% Implant drop chance was reduced to 88% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 71% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: occult spells (turn 136) The following skill became untrainable if you tried to train it too early: protection spells (turn 1000) The following skill became untrainable after a while: divination spells (turn 38508) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 42014) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8848 Monster spawn increase reached its maximum at turn 144379 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1003745 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: unhorsed letup eighthly nonrecoverable (freq bonus 48) The monster species that spawned more often: shrubby civilization (freq bonus 9) The monster species that spawned more often: athleannie (freq bonus 20) The monster species that spawned more often: Kristin's hugging boot (freq bonus 9) The monster species that spawned more often: secondary libelled (freq bonus 4) The monster species that spawned more often: evasive hill orc (freq bonus 9) The monster species that spawned more often: daddy longlegs (freq bonus 12) The monster species that spawned more often: agitable sept (freq bonus 6) The monster species that spawned more often: upper spinner (freq bonus 4) The monster species that spawned more often: elder water elemental (freq bonus 6) The monster species that spawned more often: intrigue heterophile (freq bonus 30) The monster species that spawned more often: Azo (freq bonus 6) The monster species that spawned more often: death racquet (freq bonus 9) The monster species that spawned more often: soil guatemalan (freq bonus 12) The monster species that spawned more often: will o' the wisp (freq bonus 36) The monster species that spawned more often: multicolor light (freq bonus 9) The monster species that spawned more often: unvaccinated wainscotting bespattering intoned deemed laugh isopropyl (freq bonus 20) The monster species that spawned more often: blearier establish (freq bonus 12) The monster species that spawned more often: hells fishing rod (freq bonus 18) The monster species that spawned more often: sunlamp acerb (freq bonus 18) The monster trait that was more common: monsters that have claw attacks (freq bonus 9) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters with acid resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 3) The monster species that never randomly spawned: +4 nl cutoff The monster species that never randomly spawned: spoonerism negativing prolifically The monster species that never randomly spawned: 7ojvFhg_^ The monster species that never randomly spawned: giant grasshopper The monster species that never randomly spawned: blarog The monster species that never randomly spawned: lava maw The monster species that never randomly spawned: nebulous beam The monster species that never randomly spawned: spike patch The monster species that never randomly spawned: valance legitimatize The monster species that never randomly spawned: wager specimen The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: manler stone (gray) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 56) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 28) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 268) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 8) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 12) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 91) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 4) Trap randomization happened for 1 in 943 traps Next attribute increase check would have come at turn 848 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (wide conical hat) * skullcap (red helmet) * flack helmet (golden helmet) * crystal helm (precious helmet) * mining helm (silk helmet) * field helm (middle-earth helmet) * helm of safeguard (formula one helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (light gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (korean sandals) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (SENIL LELLARAP) scroll of mana (QUESTO DEVE ESSERE QUALCUN ALTRO) scroll of phase door (YOU HAVE BEEN VIOLATED) scroll of standard id (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of cure (NOUS N AVONS PAS TIRE SUFFISAMMENT DE PORTES DANS L EURO 2016) * scroll of extra healing (ENSSNAKE F FIGHTAH) * scroll of greater mana restoration (AD TENT IS LARIENTELRUNYAS BANE) Rings ring of increase accuracy (jade) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.