Leeroy, chaotic male redguardian Fencer -+--- |@@.| |...| |...| |...| |`..| ----- [Leeroy the Alcor] St11 Dx7 Co7 In10 Wi4 Ch8 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: flying You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 79% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 48% Armor drop chance was reduced to 84% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 6) The following skill became untrainable if you tried to train it too early: polymorphing (turn 2419) The following skill became untrainable after a while: chaos spells (turn 19287) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 33994) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7115 Monster spawn increase reached its maximum at turn 200288 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 8512254 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 12) The monster species that spawned more often: clawed horror (freq bonus 120) The monster species that spawned more often: trasher ant (freq bonus 64) The monster species that spawned more often: pizzeria database aphrodisiacal (freq bonus 16) The monster species that spawned more often: steam ant (freq bonus 84) The monster species that spawned more often: chaos horde (freq bonus 52) The monster species that spawned more often: Rosy's leather pump (freq bonus 84) The monster species that spawned more often: rhino ruffian (freq bonus 30) The monster species that spawned more often: recta fluctuation (freq bonus 30) The monster species that spawned more often: helpful squirrel (freq bonus 51) The monster species that spawned more often: silver golem (freq bonus 84) The monster species that spawned more often: adopted course (freq bonus 56) The monster species that spawned more often: old golden dragon (freq bonus 84) The monster species that spawned more often: fetch demon (freq bonus 17) The monster species that spawned more often: demitwen (freq bonus 14) The monster species that spawned more often: rainbow fungus (freq bonus 56) The monster species that spawned more often: gauze redistilling (freq bonus 64) The monster species that spawned more often: toxic warp patch (freq bonus 42) The monster species that spawned more often: color-changing boomer (freq bonus 96) The monster species that spawned more often: ace trainer (freq bonus 32) The monster species that spawned more often: eldritch growth (freq bonus 14) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: porter fire elemental The monster species that never randomly spawned: briefest fertilizable repassed totalitarianism orange The monster species that never randomly spawned: megaspore The monster species that never randomly spawned: premonition The monster species that never randomly spawned: techno colony The monster species that never randomly spawned: neighing trembling The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: windrow tucket The monster species that never randomly spawned: nirvanic disincorporation prelimiting The monster species that never randomly spawned: force overemphasized The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: silk spear ((null)) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 22) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 10) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 10) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 21) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 9) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: screw stone (gray) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 9) Trap randomization happened for 1 in 630 traps Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (meso helmet) * skullcap (mechanical helmet) * flack helmet (RNG helmet) * crystal helm (arduous helmet) * mining helm (horned helmet) * field helm stone (rubynus helmet) * helm of safeguard (knowledgeable helmet) * war hat (breath control helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (fatal gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (living boots) * boots of safeguard (chess boots) Scrolls scroll of healing (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of mana (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of phase door (I LIKE MY COFFEE BLACK AND MY WOMEN SLUTTY) scroll of standard id (CDESIGN PROPONENTSIST) scroll of cure (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (PRZECIAZONY) Rings ring of increase accuracy (bulbous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.