Leeroy, lawful male redguardian Fencer --------- ........| |.......| |.......| |.....@@| -+-----|- [Leeroy the Alcor] St8 Dx15 Co10 In8 Wi7 Ch8 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: half physical damage You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 24% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 42% Tool drop chance was reduced to 63% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: form V (Djem So) The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 31) The following skill became untrainable if you tried to train it too early: occult spells (turn 3060) The following skill became untrainable after a while: knife (turn 64246) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 51889) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70798 Monster spawn increase reached its maximum at turn 154164 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1225996 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 12) The monster species that spawned more often: commissioner lighten (freq bonus 12) The monster species that spawned more often: disenchanter ooze (freq bonus 10) The monster species that spawned more often: irate artichoke (freq bonus 14) The monster species that spawned more often: Henrietta the Burly Woman (freq bonus 24) The monster species that spawned more often: novice mindcrafter (freq bonus 24) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 9) The monster species that spawned more often: enrollee rebid runic (freq bonus 8) The monster species that spawned more often: crofter savouring (freq bonus 8) The monster species that spawned more often: Shelob (freq bonus 6) The monster species that spawned more often: xiclotlan (freq bonus 16) The monster species that spawned more often: dhole (freq bonus 10) The monster species that spawned more often: fillen fungus (freq bonus 6) The monster species that spawned more often: petty-dwarf mage (freq bonus 20) The monster species that spawned more often: gargantuan beast (freq bonus 16) The monster species that spawned more often: smoothy rumpliest nappy introvert faust forewoman prearming accosted (freq bonus 4) The monster species that spawned more often: Kristin's plateau boot (freq bonus 10) The monster species that spawned more often: dream stalk (freq bonus 6) The monster species that spawned more often: escalator (freq bonus 44) The monster species that spawned more often: amorphous mold (freq bonus 24) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 4) The monster species that never randomly spawned: pron gangly The monster species that never randomly spawned: night willow The monster species that never randomly spawned: nishikiori The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: shan The monster species that never randomly spawned: human warrior The monster species that never randomly spawned: revamped bullheaded The monster species that never randomly spawned: watcher geist The monster species that never randomly spawned: non-mad bulb The monster species that never randomly spawned: unacclimated briefcase dropout clubhauled The monster class that always generated with extra speed: nymph The monster class that more likely to generate with musable stuff: angelic being The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 115) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 16) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: spell memory trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 2) Trap randomization happened for 1 in 966 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (failuncap helmet) * sedge hat (kitchen hat) * skullcap (translucent helmet) * flack helmet (precious helmet) * crystal helm (radio helmet) * mining helm (breath control helmet) * field helm (complete helmet) * helm of safeguard (brick helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (tar gloves) * commander gloves (black gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rumble boots) * field boots (failuncap shoes) * boots of safeguard (chess boots) Scrolls scroll of healing (PALIM PALIM) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (DNETHACK HAS HIGH HEELSES) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (I AM NOOB) * scroll of extra healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) * scroll of greater mana restoration (TOP SECRET DO NOT READ) Rings ring of increase accuracy (black signet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.