Leeroy, lawful male burning Caveman ----- ....d. ...@.. ---.- , [Leeroy the Troglodyte] St13 Dx10 Co13 In5 Wi5 Ch3 CavBurMalLaw Dlvl:1 $5 HP21(21) Pw4(4) AC8 Exp1 T4 Brn Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful burning Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (burning caveman called Leeroy, on a staircase) Accessing Pokedex entry for caveman... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 0, alignment 1. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical You begin two-weapon combat. You switch to your primary weapon. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: keen memory You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 135 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 44% Ring drop chance was reduced to 71% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Implant drop chance was reduced to 84% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 75% Food drop chance was reduced to 92% Monster death drops spawned with only 76% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dart (turn 94) The following skill became untrainable if you tried to train it too early: elemental spells (turn 66) The following skill became untrainable after a while: club (turn 23722) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41077) Items were more likely to be generated cursed by 5% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38010 Monster spawn increase reached its maximum at turn 99875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 574314 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: red centipede (freq bonus 6) The monster species that spawned more often: efflorescing syllabified (freq bonus 3) The monster species that spawned more often: shady soul (freq bonus 14) The monster species that spawned more often: fixedly freeze sestet (freq bonus 4) The monster species that spawned more often: yellow snake (freq bonus 6) The monster species that spawned more often: ghoul mage (freq bonus 30) The monster species that spawned more often: throwing supremacist (freq bonus 24) The monster species that spawned more often: vorpal grid bug (freq bonus 16) The monster species that spawned more often: hard to kill eel (freq bonus 8) The monster species that spawned more often: humanlike dragon (freq bonus 30) The monster species that spawned more often: sixteen-headed hydra (freq bonus 12) The monster species that spawned more often: black patch (freq bonus 12) The monster species that spawned more often: stalking sensei lichen (freq bonus 16) The monster species that spawned more often: antimagic patch (freq bonus 32) The monster species that spawned more often: bomber buster (freq bonus 8) The monster species that spawned more often: aqua turret (freq bonus 4) The monster species that spawned more often: negation bat (freq bonus 36) The monster species that spawned more often: spiriteon (freq bonus 20) The monster species that spawned more often: incloser playwear (freq bonus 6) The monster species that spawned more often: blusher bonum (freq bonus 5) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 2) The monster species that never randomly spawned: watch kieutenant The monster species that never randomly spawned: fire zruty The monster species that never randomly spawned: sleeper vortex The monster species that never randomly spawned: drider The monster species that never randomly spawned: giant snow bat The monster species that never randomly spawned: water grue The monster species that never randomly spawned: small healing mimic The monster species that never randomly spawned: antiphonal liverpool outgunning miscued orbital The monster species that never randomly spawned: rust digger The monster species that never randomly spawned: hunger vortex The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 16) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 8) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 2) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 50) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Trap randomization happened for 1 in 979 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were burned (0) You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DONT STARE ME ALWAYS) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (TRAETOR HORIGO) scroll of cure (SOFTFOUGHT DOT ORG) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (SGURDNOEDAMTONSAWEMAGSIHT) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.