Leeroy, chaotic male redguardian Fencer - ------- |.....@.| |....@... |.......| |.......| --------- [Leeroy the Alcor] St13 Dx13 Co7 In13 Wi6 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: poison resistance Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 42% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 81% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 86% Armor drop chance was reduced to 81% Tool drop chance was reduced to 97% Food drop chance was reduced to 91% Monster death drops spawned with only 76% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 17) The following skill became untrainable if you tried to train it too early: morning star (turn 2754) The following skill became untrainable after a while: occult spells (turn 16044) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 17380) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68920 Monster spawn increase reached its maximum at turn 321769 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1528128 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 5) The monster species that spawned more often: martian slave (freq bonus 24) The monster species that spawned more often: human adventurer (freq bonus 48) The monster species that spawned more often: shaggier excelsior (freq bonus 14) The monster species that spawned more often: Femen warlord (freq bonus 21) The monster species that spawned more often: jermlaine (freq bonus 7) The monster species that spawned more often: anthrazite sentai (freq bonus 24) The monster species that spawned more often: garo nymph (freq bonus 33) The monster species that spawned more often: consumed ice boar (freq bonus 18) The monster species that spawned more often: heaven piercer (freq bonus 22) The monster species that spawned more often: satiric suspenseful (freq bonus 21) The monster species that spawned more often: skyrocketing airbrush (freq bonus 11) The monster species that spawned more often: reproachful congolese (freq bonus 8) The monster species that spawned more often: Yamatanoorochi (freq bonus 20) The monster species that spawned more often: charcoal fungus (freq bonus 21) The monster species that spawned more often: former prisoner (freq bonus 21) The monster species that spawned more often: methodological cousinry (freq bonus 14) The monster species that spawned more often: master caster vortex (freq bonus 22) The monster species that spawned more often: breakoff wort (freq bonus 18) The monster species that spawned more often: mini centaur (freq bonus 21) The monster species that spawned more often: magic ray (freq bonus 18) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster species that never randomly spawned: unsigned god The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: sylph mummy The monster species that never randomly spawned: totally bad force fungus The monster species that never randomly spawned: frightghost The monster species that never randomly spawned: powerful idiot The monster species that never randomly spawned: patreelja The monster species that never randomly spawned: sludge mold The monster species that never randomly spawned: black turret The monster species that never randomly spawned: living cannon The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: droven greatsword (large obsidian sword) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 10) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 7) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 27) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 13) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 77) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 11) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: elm street trap (freq bonus 1) Trap randomization happened for 1 in 557 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (crested helmet) * skullcap (complete helmet) * flack helmet (green bowel) * crystal helm (spinning helmet) * mining helm (inkcoat helmet) * field helm (crazy helmet) * helm of safeguard (speechpipe helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (tar gloves) * field gloves (cuddly gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (buckled boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (CONGLATURATION) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (CONFUSION YOU FUXXOR) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) * scroll of extra healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Rings ring of increase accuracy (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.