Leeroy, chaotic male redguardian Fencer ---+--- #..@@.+ |......| |.#..#.. | ..# #| --- [Leeroy the Alcor] St10 Dx10 Co8 In8 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: free action You could not have this property intrinsically: keen memory Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 107 Ring drop chance was reduced to 89% Wand drop chance was reduced to 60% Implant drop chance was reduced to 89% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 92% Food drop chance was reduced to 95% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 8) The following skill became untrainable if you tried to train it too early: body spells (turn 551) The following skill became untrainable after a while: two-weapon combat (turn 51623) The following skill couldn't be trained before a certain turn number is reached: devices (turn 31841) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61659 Monster spawn increase reached its maximum at turn 166959 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1806208 The monster class that cannot be genocided was ogre The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: theme ape (freq bonus 3) The monster species that spawned more often: Bull-Man (freq bonus 12) The monster species that spawned more often: throwover cat (freq bonus 30) The monster species that spawned more often: large blue snake (freq bonus 10) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 18) The monster species that spawned more often: bugbear grandmaster (freq bonus 10) The monster species that spawned more often: big boo (freq bonus 24) The monster species that spawned more often: disgusting force fungus (freq bonus 10) The monster species that spawned more often: syphoned artful peacefully sanctum (freq bonus 16) The monster species that spawned more often: perspicacity infundibulum (freq bonus 6) The monster species that spawned more often: Officer Elena (freq bonus 8) The monster species that spawned more often: pain squad (freq bonus 8) The monster species that spawned more often: amagappa (freq bonus 16) The monster species that spawned more often: dark bulb (freq bonus 18) The monster species that spawned more often: unborn soul (freq bonus 12) The monster species that spawned more often: crater mold (freq bonus 30) The monster species that spawned more often: cincture snatching (freq bonus 9) The monster species that spawned more often: dark patch (freq bonus 18) The monster species that spawned more often: cursed colony (freq bonus 40) The monster species that spawned more often: flinging strapping (freq bonus 24) The monster trait that was more common: monsters that originate from Animeband (freq bonus 18) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 5) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: tango odorize The monster species that never randomly spawned: dragon The monster species that never randomly spawned: giant rotting jellyfish The monster species that never randomly spawned: death lich The monster species that never randomly spawned: sulphuring timeout dismayed witnessing The monster species that never randomly spawned: mana stealer The monster species that never randomly spawned: little arsebirth The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: implant of acceleration (empowering) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 40) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 33) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 98) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: gushlush trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 1) Trap randomization happened for 1 in 804 traps Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1160) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (brick helmet) * skullcap (rural helmet) * flack helmet (internet helmet) * crystal helm (crested helmet) * mining helm (etched helmet) * field helm (dark helmet) * helm of safeguard (red helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (princess gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (noble sandals) * field boots (plof heels) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (TDTTOSTBDTECONWIALACI) scroll of mana (VDF ADAHOEH) scroll of phase door (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of standard id (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of cure (ABRA KA DABRA) * scroll of extra healing (LAST AUX SPROING) * scroll of greater mana restoration (NURSE THE NAIL THE ATTACK IS STRONGER) Rings ring of increase accuracy (pearl) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.