Leeroy, chaotic male redguardian Fencer ---------- |......@.| |......@.. |........| |...l..... ---------- [Leeroy the Alcor] St15 Dx14 Co14 In11 Wi4 Ch9 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 30% Potion drop chance was reduced to 82% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 23) The following skill became untrainable if you tried to train it too early: techniques (turn 342) The following skill became untrainable after a while: body spells (turn 35255) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12561) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21946 Monster spawn increase reached its maximum at turn 166056 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 341992 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: psych orb (freq bonus 18) The monster species that spawned more often: boar aggravated (freq bonus 6) The monster species that spawned more often: barrenly horseback clammiest bookmobile (freq bonus 5) The monster species that spawned more often: gug giant (freq bonus 9) The monster species that spawned more often: discern foxiest (freq bonus 8) The monster species that spawned more often: rumania radioscopic (freq bonus 12) The monster species that spawned more often: noduchi (freq bonus 4) The monster species that spawned more often: kog (freq bonus 12) The monster species that spawned more often: pellet mage (freq bonus 8) The monster species that spawned more often: paschal syndicated (freq bonus 6) The monster species that spawned more often: acidsquirt jelly (freq bonus 16) The monster species that spawned more often: forsaken lady (freq bonus 9) The monster species that spawned more often: possessory restuffed (freq bonus 18) The monster species that spawned more often: celestial clarion (freq bonus 4) The monster species that spawned more often: simulating arabesque (freq bonus 9) The monster species that spawned more often: steel mass (freq bonus 3) The monster species that spawned more often: Katia (freq bonus 3) The monster species that spawned more often: RNG star (freq bonus 9) The monster species that spawned more often: pewterer revolution (freq bonus 2) The monster species that spawned more often: etherized nonsusceptibility (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 8) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 8) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster species that never randomly spawned: brown thunderlord The monster species that never randomly spawned: reagent disadvantaged The monster species that never randomly spawned: pesach sephirah The monster species that never randomly spawned: magical disenchanter The monster species that never randomly spawned: adult green dragon The monster species that never randomly spawned: risky finned pushcart tsking The monster species that never randomly spawned: stalking sensei lichen The monster species that never randomly spawned: +3 ad barrier The monster species that never randomly spawned: countersink countervailed The monster species that never randomly spawned: vape turret The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 20) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 17) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 2) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: violet beauty heels (orgasm pumps) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: great pollax ((null)) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 3) Trap randomization happened for 1 in 653 traps Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (377) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (covered helmet) * skullcap (failuncap helmet) * flack helmet (greenery helmet) * crystal helm (cone-shaped helmet) * mining helm (narrow helmet) * field helm (spired helmet) * helm of safeguard (etheric helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (natural gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ballet heels) * field boots (mary janes) * boots of safeguard (princess pumps) Scrolls scroll of healing (NUMB IF HITTED SERIOUS IF HURT) scroll of mana (SHENME SHIHOU TENGTONG FABU) scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) * scroll of extra healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) Rings ring of increase accuracy (shiny) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.