Leeroy, chaotic male redguardian Fencer ----- ############# #####---------- |...|######,,,,,,,,,,,#####`,,,,.........| |....,,,,,,,#########,,,,,,,####|........| |...|#,###### ######### |........| |...| ---------- |.<.| |...+ -.-.- ... #,,, ,,# ##,#,,,?,,,, #,,,,,,,,,# #----|---,, ---......--- |/[(?)?)[?%| |!])| !)%.| |=?=| |%[/| |$@%!-*)!?!| --=/!m.$.[!- -------- [Leeroy the Dubhe] St11 Dx19 Co8 In6 Wi9 Ch7 FenRedMalCha Dlvl:2 $40 HP46(46) Pw24(24) AC3 Exp3 T619 Hun Latest messages You see here a lembas wafer {0}. You see here a spear {12}. The mynock misses. You see here a chain mail {120}. There is a wall in the way! (2x) You see here a tripe ration {0}. The mynock just misses! You see here a shining wand {0}. Wait! That's a mynock! The mynock claws you! [-1 -> 45] You see here a scroll labeled DYNAHACK BOOTLEGACY {0}. There is a wall in the way! You see here a gold piece {0}. You see here 2 red gems {2}. You see here a yerba mate potion {0}. You see here a clove of garlic {0}. You see here a nodular wand {0}. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (wielded in other hand) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 13 uncursed pears {0} r - a blessed rock lizard corpse {10} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} n - a cursed finalized scroll of destroy armor {0} Spellbooks q - an uncursed spellbook of sleep (0:1) {0} Potions m - an uncursed potion of water {0} Rings d - an uncursed +2 ring of increase accuracy (on right hand) {0} Tools l - an uncursed large box {500} p - a * blessed mirror {0} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Armor identification only worked 15 times out of 49 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 74% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 97% Tool drop chance was reduced to 70% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: chaos spells (turn 56) The following skill became untrainable if you tried to train it too early: long sword (turn 660) The following skill became untrainable after a while: healing spells (turn 30385) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 24288) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 132430 Monster spawn increase reached its maximum at turn 270220 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 617598 The monster class that cannot be genocided was gnome The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: former sergeant (freq bonus 12) The monster species that spawned more often: glam bitch (freq bonus 6) The monster species that spawned more often: orc infantry (freq bonus 9) The monster species that spawned more often: umbreon (freq bonus 10) The monster species that spawned more often: hishi mochi (freq bonus 24) The monster species that spawned more often: sarko nane (freq bonus 12) The monster species that spawned more often: ebony mold (freq bonus 9) The monster species that spawned more often: K14 (freq bonus 3) The monster species that spawned more often: gater devil (freq bonus 30) The monster species that spawned more often: nobleman (freq bonus 6) The monster species that spawned more often: laser stormtrooper (freq bonus 9) The monster species that spawned more often: general (freq bonus 20) The monster species that spawned more often: gray newt (freq bonus 24) The monster species that spawned more often: Inspector Kleever (freq bonus 12) The monster species that spawned more often: intercommunicated reinflamed (freq bonus 12) The monster species that spawned more often: humpback sorry (freq bonus 3) The monster species that spawned more often: glowing warp patch (freq bonus 6) The monster species that spawned more often: glibbery slime (freq bonus 64) The monster species that spawned more often: finickier hooked radioactively (freq bonus 5) The monster species that spawned more often: only thief (freq bonus 6) The monster trait that was more common: monsters that roar (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 8) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster species that never randomly spawned: pewpew bomb The monster species that never randomly spawned: walking willow The monster species that never randomly spawned: system failure The monster species that never randomly spawned: gorgon fly The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: +4 nm cutoff The monster species that never randomly spawned: martian inhabitant The monster species that never randomly spawned: great armorc The monster species that never randomly spawned: hairwork preengage The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: avalanche (twisting) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 36) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 47) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 23) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 7) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 7) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 61) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 8) Trap randomization happened for 1 in 173 traps Trap difficulty was increased by 18 Next attribute increase check would have come at turn 993 Strength training was 10 Dexterity training was 1 Wisdom training was 11 Constitution training was 29 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having corrosivity (0) You had 272 points of nutrition remaining You had a +2 bonus to hit You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 90% 99% Techniques known in the end Name Level Status critical strike 3X Prepared(0) eddy wind 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (covered helmet) * skullcap (cloudy helmet) * flack helmet (guzzle helmet) * crystal helm (inkcoat helmet) * mining helm (ruined helmet) * field helm (greenery helmet) * helm of safeguard (dim colored helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (fencing gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (feelgood heels) * boots of safeguard (femmy boots) Scrolls scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (YOU MAEAEAEAEAEN EY) scroll of phase door (ORC PAPER SCISSORS LIZARD SPOCK) scroll of standard id (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of cure (LEG TATTOO) * scroll of extra healing (GASEOUS SNAKE) * scroll of greater mana restoration (SPIRITUAL PROMOTION) scroll of destroy armor (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Spellbooks spellbook of sleep (apocryphic) Potions potion of levitation (radiating) potion of water (clear) Rings ring of increase accuracy (tortoise shell) Tools large box (wooden box) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (24 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (28 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...