Leeroy, chaotic male redguardian Fencer ###----- ---- ----------- ##,,....|####|..| |.........| ########,,,,,|...|#,,,+..| -------------- |.........|######,,,,),,,,,,,|....,,#,|..| |............|## |..........,,,,,,,#######,##,--#--##,,.%.| |............-,###|.).......|######## #`,,,##,,,,,,,,,,---- |............|,,,,..........| #########,,##########,###,,,,# #............|,,##----------- #,,,,,,,,,## ##,,,# ####,# |............|,# ####,######### ####,,,### #,# ----#---------,# #,,,,############,,,,----------@# ,,# #,,,[,,,,,,,,,,,,,,##|....\_..|@# ---------- #,# #,---------####,,,,---........&,# |<...#...#|####################,#############,|.......| #,##,...........|## |......#...,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,..`.....|####,###---........| |.........|##########-----#####,,------------,|........,,,,,# |........| |.........| .... ####,|..........|,|.......|###### -----.---- ----------- ..|##,,,,|...........,|.......| I`-,,,###|..........|#--------- --#### ------------ [Leeroy the Dubhe] St18 Dx17 Co10 In7 Wi5 Ch4 FenRedMalCha Dlvl:1 $11 HP-20(71) Pw27(27) AC4 Exp5 T519 Latest messages The blast of acid bounces! The blast of acid hits you! The acid burns! Your broadsword corrodes! Your leather armor is not affected. [-38 -> 10] Warning: HP low! The blast of acid hits Azidonir. Azidonir touches you! [-1 -> 9] Warning: HP low! Your ring of increase accuracy is not affected. Your scrolls of phase door are not affected. Your scroll of cure is not affected. Your scroll labeled YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT is not affected. Your violet potion is not affected. Your dark elven bow is not affected. Your club named Hobbes's Rectifier is not affected. Your splint mail corrodes! You die... Your inventory Weapons a - an uncursed +1 short sword (wielded in other hand) {12} b - 5 uncursed +0 daggers {20} m - an uncursed corroded +0 broadsword (weapon in hand) {30} q - a blessed +0 dark elven bow {12} r - an uncursed +0 scimitar {16} u - 16 uncursed +0 bullets {0} x - an uncursed +0 club {12} y - an uncursed +0 elven dagger {4} z - the blessed +1 club named Hobbes's Rectifier {12} A - 56 uncursed +0 silver bullets {1} D - a cursed -1 dagger {4} Armor c - an uncursed +1 leather armor (being worn) {60} n - an uncursed +0 orcish helm {12} s - an uncursed +0 plasteel armor {50} v - an uncursed +0 robe {16} w - an uncursed +0 elven cloak {4} B - an uncursed corroded +0 splint mail {160} Comestibles e - 18 uncursed oranges {0} f - 15 uncursed pears {0} t - an uncursed cream pie {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} l - an uncursed scroll of identify {0} o - a blessed scroll of standard id {0} E - a blessed scroll of mana {0} Potions p - an uncursed potion of object detection {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wallwalking You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 116 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 62% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 77% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 59% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24) The following skill became untrainable if you tried to train it too early: boomerang (turn 220) The following skill became untrainable after a while: protection spells (turn 30234) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52777) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 51878 Monster spawn increase reached its maximum at turn 144200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1990343 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: bat or bird (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: Kastortransport (freq bonus 3) The monster species that spawned more often: semiformal stooling (freq bonus 2) The monster species that spawned more often: glare force fungus (freq bonus 14) The monster species that spawned more often: advanced bomb (freq bonus 2) The monster species that spawned more often: Ymir the Original Giant (freq bonus 3) The monster species that spawned more often: locking stable (freq bonus 36) The monster species that spawned more often: cubic eye (freq bonus 8) The monster species that spawned more often: potion permamimic (freq bonus 42) The monster species that spawned more often: anglophobe telex (freq bonus 8) The monster species that spawned more often: tiny lich (freq bonus 24) The monster species that spawned more often: lava colony (freq bonus 12) The monster species that spawned more often: winterized motorist (freq bonus 8) The monster species that spawned more often: giant bright green jellyfish (freq bonus 8) The monster species that spawned more often: freezer turret (freq bonus 24) The monster species that spawned more often: sowish eel (freq bonus 28) The monster species that spawned more often: glass crasher (freq bonus 12) The monster species that spawned more often: cherubic duplicate (freq bonus 24) The monster species that spawned more often: troubleshooter (freq bonus 20) The monster species that spawned more often: big bia (freq bonus 15) The monster species that spawned more often: Pinocchio (freq bonus 60) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster species that never randomly spawned: sublessee dagoba gutsier errand fetishistic The monster species that never randomly spawned: wood bear The monster species that never randomly spawned: Fanny's brand-new sneaker The monster species that never randomly spawned: adequate mourning rightward The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: suborner ratiocinated The monster species that never randomly spawned: gloomy sphere The monster species that never randomly spawned: three of spades The monster species that never randomly spawned: normal frog The monster species that never randomly spawned: black ones The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: noisy boots (marji shoes) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 19) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 207) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 14) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 23) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 8) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 8) Trap randomization happened for 1 in 829 traps Next attribute increase check would have come at turn 1203 Strength training was 5 Dexterity training was 3 Wisdom training was 3 Constitution training was 14 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) You had 1755 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X LIMIT(0) eddy wind 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(982) invoke deity 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (metal disk) * skullcap (grunter helmet) * flack helmet (masked helmet) * crystal helm (etheric helmet) * mining helm (formula one helmet) * field helm (basin helmet) * helm of safeguard (knowledgeable helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (black gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (plof heels) * boots of safeguard (imaginary heels) elven cloak (faded pall) Scrolls scroll of healing (XA 35) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (I THINK THE WAND BALANCE PATCH SUXXORZ) scroll of standard id (GON GET YA) scroll of cure (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of extra healing (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) * scroll of greater mana restoration (IA CTHULHU) scroll of identify (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) Potions potion of object detection (violet) Rings ring of increase accuracy (rugged) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Master) (21 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (28 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Master) (25 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...