Leeroy, chaotic male redguardian Fencer -------- |...@... |....@.| -------- [Leeroy the Alcor] St13 Dx12 Co11 In6 Wi3 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [ef or ?*] You don't have that object. What do you want to eat? [ef or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: manaleech You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 73% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: knife The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 53) The following skill became untrainable if you tried to train it too early: sling (turn 144) The following skill became untrainable after a while: chaos spells (turn 48567) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 21452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63500 Monster spawn increase reached its maximum at turn 257180 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 431868 The monster class that cannot be genocided was trove The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: reinvesting hovered (freq bonus 72) The monster species that spawned more often: Dancer (freq bonus 32) The monster species that spawned more often: poison creeper (freq bonus 36) The monster species that spawned more often: nausea warp fungus (freq bonus 5) The monster species that spawned more often: agent black fungus (freq bonus 18) The monster species that spawned more often: rockaby wheat (freq bonus 18) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 30) The monster species that spawned more often: vacuum force fungus (freq bonus 21) The monster species that spawned more often: novice warrior (freq bonus 24) The monster species that spawned more often: young blue dragon (freq bonus 27) The monster species that spawned more often: zombified ape (freq bonus 16) The monster species that spawned more often: horewas (freq bonus 21) The monster species that spawned more often: kamikaze tribble (freq bonus 24) The monster species that spawned more often: golden stalk (freq bonus 8) The monster species that spawned more often: admirer linearly (freq bonus 36) The monster species that spawned more often: Nonerotic Irina (freq bonus 54) The monster species that spawned more often: recoloring freeboard (freq bonus 90) The monster species that spawned more often: huddly pudding (freq bonus 28) The monster species that spawned more often: Marike (freq bonus 20) The monster species that spawned more often: ancient (freq bonus 26) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 7) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster species that never randomly spawned: remorse yellowly The monster species that never randomly spawned: dim stalk The monster species that never randomly spawned: pure destruction The monster species that never randomly spawned: quantum ripper The monster species that never randomly spawned: Ronja's block-heeled combat boot The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: ping daemon The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: predictably preponderantly delinquency The monster species that never randomly spawned: zymoscope pedalled The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 4) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 18) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 22) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 4) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 38) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: fluctuating speed stone (gray) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 6) Trap randomization happened for 1 in 217 traps Next attribute increase check would have come at turn 929 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dim colored helmet) * sedge hat (celtic helmet) * skullcap (filtered helmet) * flack helmet (radiant helmet) * crystal helm (RNG helmet) * mining helm (narrow helmet) * field helm (precious helmet) * helm of safeguard (weeping helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (grey-shaded gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (red sneakers) * boots of safeguard (living boots) Scrolls scroll of healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of mana (SODALG) scroll of phase door (9H) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (HAS README) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (BOEHMIMIC) Rings ring of increase accuracy (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.