Leeroy, chaotic male redguardian Fencer ... --. ..... |.. ...^..----|.- I.. ....[......--.| |I....%.------..`.- --G@G...-- --...-- |...,---- --...| |..- --..| ---- [Leeroy the Merak] St13 Dx17 Co9 In12 Wi7 Ch5 FenRedMalCha Min:6 $24 HP-5(93) Pw51(51) AC5 Exp7 T2192 Hun Latest messages The spectral warrior misses. The deep gnome swings his flail. The deep gnome hits you! [-11 -> 26] You hit the spectral warrior. You miss the spectral warrior. It hits you! [-2 -> 24] The spectral warrior swings his silver mace. The spectral warrior hits you! [-6 -> 18] Warning: HP low! The spectral warrior swings his silver mace. The spectral warrior hits you! You hear the howling of the CwnAnnwn... [-9 -> 9] Warning: HP low! The deep gnome swings his flail. The deep gnome hits you! You die... Your inventory Implants I - the cursed preserved implant of avarice named Scrooge's Money Memory {0} Weapons a - an uncursed +1 short sword (wielded in other hand) {12} b - 5 uncursed +0 daggers named Hobbes's Rectifier {20} k - an uncursed +0 block-heeled combat boot {5} u - an uncursed +0 broadsword {30} J - an uncursed +0 club {12} L - an uncursed +0 bow {12} M - 18 uncursed +0 arrows {0} Y - an uncursed +0 bent sable (weapon in hand) {16} Armor c - a blessed fireproof +1 leather armor {60} z - an uncursed +0 skullcap {20} A - a cursed +2 pair of gnomish boots {4} B - an uncursed +1 bamboo mail {45} D - a cursed -1 chain mail {120} O - a blessed +0 pair of gauntlets of power {4} Comestibles e - 12 uncursed oranges {0} f - 15 uncursed pears {0} G - an uncursed cram ration {0} H - a cursed food ration {0} K - 5 uncursed apples {0} N - a cursed gnome lord corpse {700} Scrolls g - 7 uncursed scrolls of healing {0} h - 2 uncursed scrolls of phase door {0} j - an uncursed scroll of cure {0} E - a cursed finalized scroll of earth {0} F - an uncursed scroll of healing {0} R - an uncursed scroll of gold detection {0} Potions p - an uncursed potion of Pan Galactic Gargle Blaster {0} q - an uncursed finalized potion of confusion {0} s - an uncursed potion of invisibility {0} y - an uncursed finalized potion of restore ability {0} C - an uncursed potion of water {0} W - 2 cursed potions of ESP {0} Rings d - an uncursed +2 ring of increase accuracy {0} Wands v - an uncursed wand of cancellation (5:6) {0} Tools x - a * uncursed mirror {0} P - 4 uncursed wax candle (2000)'s {0} S - a * uncursed mirror {0} X - an uncursed blindfold {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 11 Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 89% Weapon drop chance was reduced to 93% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: sexy flats (turn 36) The following skill became untrainable if you tried to train it too early: pick-axe (turn 448) The following skill became untrainable after a while: body armor (turn 41102) The following skill couldn't be trained before a certain turn number is reached: riding (turn 58121) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 69334 Monster spawn increase reached its maximum at turn 108968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7977124 The monster class that cannot be genocided was worm The monster class that was spawned more often: dog or other canine (freq bonus 12) The monster species that spawned more often: weary pilgrim (freq bonus 15) The monster species that spawned more often: static blob (freq bonus 42) The monster species that spawned more often: anthrazite unicorn (freq bonus 32) The monster species that spawned more often: mammon iceberg cleated (freq bonus 28) The monster species that spawned more often: troglodyte witch doctor (freq bonus 30) The monster species that spawned more often: ratman (freq bonus 26) The monster species that spawned more often: brown patch (freq bonus 54) The monster species that spawned more often: deep gnome digger (freq bonus 14) The monster species that spawned more often: +4 sm cutoff (freq bonus 90) The monster species that spawned more often: spraying orbital (freq bonus 42) The monster species that spawned more often: snare flayer (freq bonus 45) The monster species that spawned more often: winter wolf (freq bonus 28) The monster species that spawned more often: frozen mage (freq bonus 60) The monster species that spawned more often: level 42 (freq bonus 13) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 42) The monster species that spawned more often: black warp fungus (freq bonus 26) The monster species that spawned more often: super marion (freq bonus 60) The monster species that spawned more often: dwarven chaos knight (freq bonus 52) The monster species that spawned more often: two-headed troll (freq bonus 54) The monster species that spawned more often: lower brain (freq bonus 30) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: Rathuld The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: petty velociraptor The monster species that never randomly spawned: bright blue mushroom The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: +1 gml wall The monster species that never randomly spawned: prickly urchin The monster species that never randomly spawned: very manuscript The monster species that never randomly spawned: eraser helper The monster species that never randomly spawned: watch dragon The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 17) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 57) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 28) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 6) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 7) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: troll leather armor ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 10) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 3061 Strength training was 42 Dexterity training was 22 Wisdom training was 38 Constitution training was 50 Your sanity was 0 You were poison resistant You were immune to sickness You had the following problem: Your projectiles often misfire. (55) You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You were prevented from having technicality (0) You had 299 points of nutrition remaining You regenerated mana You were fast You were wielding two weapons at once You were lucky (3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 7X Reloading(146) eddy wind 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Artifacts Scrooge's Money Memory [chaotic implant of avarice] Implants implant of avarice (trading) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (deformed helmet) * skullcap (black helmet) * flack helmet (dream helmet) * crystal helm (precious helmet) * mining helm (spired helmet) * field helm (greenery helmet) * helm of safeguard (guzzle helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (steel gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (high iron boots) * boots of safeguard (snow boots) orange spell gloves (slaying gloves) gauntlets of power (polnish gloves) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of phase door (BAYARD WENZEL) scroll of standard id (IOWA WE CASK NIACIN WE IX APOGEE IOWA) scroll of cure (TOUCH ELF MAYBE BURN) * scroll of extra healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) scroll of earth (CWAEWL DAEWL) scroll of gold detection (ULULATING WAGGISH) Potions potion of Pan Galactic Gargle Blaster (mulberry) potion of confusion (frothing) potion of invisibility (forget-me-not) potion of restore ability (homebrew) potion of water (clear) potion of ESP (clover) Rings ring of increase accuracy (crop) Wands wand of sleep (obscure) wand of cancellation (chromatic) Tools mirror (looking glass) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 6 Level 6: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 12 times You never prayed to the gods You hit with a wielded weapon 102 times You killed 70 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (31 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (36 of 160) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (4 of 20) techniques [Basic] (max Master) (21 of 160) implants [Basic] (max Basic) (25 of 1600) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (85 of 160) Weapon Skills dagger [Basic] (max Master) (21 of 160) short sword [Basic] (max Master) (55 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (51 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...