Leeroy, chaotic male redguardian Fencer --+--- ..... |..@.| |...@+ |....| |....+ ------ [Leeroy the Alcor] St8 Dx6 Co8 In7 Wi9 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 18 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a * uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: flying You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 42 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 76% Wand drop chance was reduced to 57% Potion drop chance was reduced to 78% Armor drop chance was reduced to 93% Food drop chance was reduced to 92% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 216) The following skill became untrainable after a while: dagger (turn 27868) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 33706) Heavy curses were more common by 51% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51683 Monster spawn increase reached its maximum at turn 200708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1564140 The monster class that cannot be genocided was gnome The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: zombieman (freq bonus 5) The monster species that spawned more often: red weed (freq bonus 12) The monster species that spawned more often: w\mVJ/82i;+ic[w. (freq bonus 8) The monster species that spawned more often: glower chipper nark (freq bonus 4) The monster species that spawned more often: wild one (freq bonus 24) The monster species that spawned more often: underestimate raffler (freq bonus 4) The monster species that spawned more often: ultramarine wort (freq bonus 5) The monster species that spawned more often: giant urchin (freq bonus 60) The monster species that spawned more often: integrolisk (freq bonus 10) The monster species that spawned more often: like-like (freq bonus 12) The monster species that spawned more often: shredder (freq bonus 7) The monster species that spawned more often: reallocating shopped (freq bonus 36) The monster species that spawned more often: shardstorm (freq bonus 24) The monster species that spawned more often: armed panther (freq bonus 54) The monster species that spawned more often: Captain Nemo (freq bonus 8) The monster species that spawned more often: green mold (freq bonus 12) The monster species that spawned more often: desert kobold (freq bonus 10) The monster species that spawned more often: cancerously nucleonic (freq bonus 12) The monster species that spawned more often: disentitrice (freq bonus 8) The monster species that spawned more often: henatrice (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster species that never randomly spawned: Rita's sweet stiletto The monster species that never randomly spawned: bucklered windflower marbled The monster species that never randomly spawned: mild uncertainty The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: osyluth The monster species that never randomly spawned: Unicorn of Amber The monster species that never randomly spawned: rot monster The monster species that never randomly spawned: glowing mushroom The monster species that never randomly spawned: old sorcerer The monster species that never randomly spawned: nonproliferation stardom The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 13) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 29) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 128) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 25) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 11) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 26) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 13) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 91) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Trap randomization happened for 1 in 636 traps Trap difficulty was increased by 83 Next attribute increase check would have come at turn 335 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (rotating helmet) * skullcap (radiant helmet) * flack helmet (long-hair helmet) * crystal helm (grimace helmet) * mining helm (dim colored helmet) * field helm (spired helmet) * helm of safeguard (horned helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (slippery gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (femmy boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of mana (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of phase door (KARSUS) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (COCKATRICE CORPSES ARE DELICIOUS) * scroll of extra healing (TRY HARD) * scroll of greater mana restoration (ATTACK BY POLYGONAL) Rings ring of increase accuracy (ceramic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.