Leeroy, chaotic male redguardian Fencer ----------- |.........| |.....@@..| |.........| +.........| ---+------- [Leeroy the Alcor] St14 Dx13 Co11 In11 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: drain resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 110 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 63% Potion drop chance was reduced to 61% Armor drop chance was reduced to 51% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dagger (turn 36) The following skill became untrainable if you tried to train it too early: boomerang (turn 600) The following skill became untrainable after a while: dagger (turn 32527) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 50602) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27664 Monster spawn increase reached its maximum at turn 117162 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3868592 The monster class that cannot be genocided was centaur The monster class that was spawned more often: eye or sphere (freq bonus 12) The monster species that spawned more often: recourse triplex trustier grooviest (freq bonus 68) The monster species that spawned more often: cheep-cheep king (freq bonus 180) The monster species that spawned more often: raging legal (freq bonus 28) The monster species that spawned more often: nibelung (freq bonus 48) The monster species that spawned more often: crosstown disentangled (freq bonus 30) The monster species that spawned more often: werexan (freq bonus 15) The monster species that spawned more often: taker force fungus (freq bonus 30) The monster species that spawned more often: twitcher (freq bonus 39) The monster species that spawned more often: inferred reticule (freq bonus 14) The monster species that spawned more often: undervalue teabox (freq bonus 45) The monster species that spawned more often: torchblaze (freq bonus 26) The monster species that spawned more often: grey giant (freq bonus 28) The monster species that spawned more often: mischievous moss (freq bonus 28) The monster species that spawned more often: shimmering force patch (freq bonus 52) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 32) The monster species that spawned more often: Bounty (freq bonus 28) The monster species that spawned more often: rustbash hunk (freq bonus 52) The monster species that spawned more often: dwarf grabbercaster (freq bonus 42) The monster species that spawned more often: lilac fungus (freq bonus 15) The monster species that spawned more often: Crone Lily (freq bonus 38) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster species that never randomly spawned: pile of inflated coins The monster species that never randomly spawned: giant roc The monster species that never randomly spawned: red starlit sky The monster species that never randomly spawned: vortex battlemaster The monster species that never randomly spawned: clock warp patch The monster species that never randomly spawned: biogeography perdu The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: K2 nightmare The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: stone troll The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: sanity (squirting) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 35) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 3) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 16) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 1) Trap randomization happened for 1 in 494 traps Next attribute increase check would have come at turn 1061 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (217) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grunter helmet) * sedge hat (netradiation helmet) * skullcap (bluy helmet) * flack helmet (middle-earth helmet) * crystal helm (rotating helmet) * mining helm (spinning helmet) * field helm (metal disk) * helm of safeguard (crazy helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (failuncap gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (covered pair of gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (hot boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (DIE BEFORE YOUVE MOVED) scroll of mana (DUBYA CHENEY SATAN) scroll of phase door (HELPING SUM STARE CAVITY TOFU) scroll of standard id (NOBIMUS UPSCOTI) scroll of cure (CLONE MONSTER) * scroll of extra healing (6 TIME) * scroll of greater mana restoration (OYII) Rings ring of increase accuracy (dime store) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.