Leeroy, chaotic male redguardian Thalmor ,,###,,,,,,,### --------------------------,,,,,,,,,,,,,# |F........................,,##########,, ----- |kn@.....................|, #,# |.?.| |@k......................| #,## |<`.| |Zak......................@ #,,,########|...| |o.......................| ,#,,,,,,,,,....| |........................+ ##########----- -------------------------- [Leeroy the Concordate Agent] St12 Dx9 Co9 In8 Wi9 Ch6 ThaRedMalCha Dlvl:1 $0 HP-1(25) Pw10(10) AC5 Exp1 T85 Latest messages [-2 -> 20] The pack kobold throws a dart! You are hit by a dart. [-1 -> 19] What do you want to drink? [j or ?*.] You feel a change coming over you. You shudder for a moment. [-15 -> 4] Warning: HP low! The firefly bites you! [-1 -> 3] Warning: HP low! What do you want to drink? [j or ?*.] The cool draught refreshes you. The training kobold wields an orcish dagger {4}! Your elven mithril-coat deflects the firefly's attack. The kobold zombie just misses! The pack kobold thrusts her orcish short sword. The pack kobold hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed greased +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +1 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions j - an uncursed finalized potion of confusion {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 73% Tool drop chance was reduced to 86% Food drop chance was reduced to 96% Monster death drops spawned with only 78% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: crossbow (turn 17) The following skill became untrainable if you tried to train it too early: whip (turn 400) The following skill became untrainable after a while: body spells (turn 20708) The following skill couldn't be trained before a certain turn number is reached: devices (turn 35687) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78570 Monster spawn increase reached its maximum at turn 154835 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 20029336 The monster class that cannot be genocided was major demon The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: needer cascara oxidization (freq bonus 12) The monster species that spawned more often: BOFH (freq bonus 12) The monster species that spawned more often: tree wort (freq bonus 12) The monster species that spawned more often: green sentai (freq bonus 40) The monster species that spawned more often: cheshire cat (freq bonus 40) The monster species that spawned more often: cat mummy (freq bonus 32) The monster species that spawned more often: brighter boomer (freq bonus 12) The monster species that spawned more often: overacted priest (freq bonus 7) The monster species that spawned more often: mantichris (freq bonus 48) The monster species that spawned more often: toothlet (freq bonus 64) The monster species that spawned more often: underrun nonlife antonym (freq bonus 18) The monster species that spawned more often: spike growth (freq bonus 18) The monster species that spawned more often: moaner type (freq bonus 15) The monster species that spawned more often: azure patch (freq bonus 12) The monster species that spawned more often: recta fluctuation (freq bonus 24) The monster species that spawned more often: child doctor (freq bonus 36) The monster species that spawned more often: dark green sentai (freq bonus 14) The monster species that spawned more often: amnesia warp fungus (freq bonus 5) The monster species that spawned more often: titrant lowdown (freq bonus 15) The monster species that spawned more often: tovarich crab (freq bonus 20) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster species that never randomly spawned: bow wolf The monster species that never randomly spawned: sabotaging nonsocial propagational interrogatorily The monster species that never randomly spawned: dread witch The monster species that never randomly spawned: white horse The monster species that never randomly spawned: gene jinn The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: blamed unpromisingly The monster species that never randomly spawned: Larissa The monster species that never randomly spawned: sexer grue The monster species that never randomly spawned: bronze dragon bat The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: dilithium crystal (white) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: astralcension (TEEEE TSUUUU OOOOO) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 15) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 64) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 14) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 17) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 51) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 3) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 5) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 1479 Strength training was -1 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1389 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (meso helmet) * skullcap (etched helmet) * flack helmet (yellow helmet) * crystal helm (padded helmet) * mining helm (etheric helmet) * field helm stone (gemmed helmet) * helm of safeguard (black helmet) * war hat (sages helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (tightly fitting gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (platform boots) * boots of safeguard (high iron boots) Scrolls scroll of healing (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of mana (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of phase door (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of standard id (HITTING EVEN USED HAT MELO) scroll of cure (IYI) * scroll of extra healing (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) * scroll of greater mana restoration (AAIO) Potions potion of confusion (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...