Leeroy, chaotic male redguardian Fencer --- ----- |@......| |@.$..... |.......| ..f.. --------- .....>....| ----------- [Leeroy the Alcor] St9 Dx10 Co10 In8 Wi6 Ch7 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a wooden box {500}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: discount action You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 151 Spellbook identification only worked 2 times out of 3 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 79% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 98% Armor drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: devices (turn 35) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 20) The following skill became untrainable after a while: protection spells (turn 68956) The following skill couldn't be trained before a certain turn number is reached: axe (turn 41679) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17792 Monster spawn increase reached its maximum at turn 89530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 524375 The monster class that cannot be genocided was mummy The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: pious dad (freq bonus 10) The monster species that spawned more often: white fungus (freq bonus 14) The monster species that spawned more often: flying water demon (freq bonus 24) The monster species that spawned more often: fishskin bluer (freq bonus 14) The monster species that spawned more often: giant tarantula (freq bonus 30) The monster species that spawned more often: idiom aberrantly (freq bonus 10) The monster species that spawned more often: Nyarlathotep, the Crawling Chaos (freq bonus 28) The monster species that spawned more often: dream lich (freq bonus 12) The monster species that spawned more often: hilted polearm (freq bonus 15) The monster species that spawned more often: icky face (freq bonus 24) The monster species that spawned more often: packrat (freq bonus 18) The monster species that spawned more often: eternity engine (freq bonus 16) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 20) The monster species that spawned more often: pirate (freq bonus 14) The monster species that spawned more often: enforcer (freq bonus 14) The monster species that spawned more often: golden one (freq bonus 12) The monster species that spawned more often: unverified godly (freq bonus 12) The monster species that spawned more often: covet nether lich (freq bonus 32) The monster species that spawned more often: ol pharaoh (freq bonus 42) The monster species that spawned more often: frenchmen maturity discountable (freq bonus 10) The monster trait that was more common: monsters that make boss taunts (freq bonus 5) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 3) The monster species that never randomly spawned: coded wont The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: coming thief The monster species that never randomly spawned: gnoll ghoul The monster species that never randomly spawned: xebec legged The monster species that never randomly spawned: integral colony The monster species that never randomly spawned: cat lich The monster species that never randomly spawned: stout gelatinous cube The monster species that never randomly spawned: baker dictator The monster species that never randomly spawned: absent spore The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 11) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 10) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 19) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 6) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: shades of grey stone (gray) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: monnoise stone (gray) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 8) Trap randomization happened for 1 in 995 traps Next attribute increase check would have come at turn 409 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (305) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (padded helmet) * skullcap (winged helmet) * flack helmet (poor helmet) * crystal helm stone (gemmed helmet) * mining helm (formula one helmet) * field helm (ruined helmet) * helm of safeguard (knowledgeable helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (orange gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (mud boots) * boots of safeguard (side zip boots) Scrolls scroll of healing (IDNUM AIROLG TISNART CIS) scroll of mana (SIE NICHT ANGESCHNALLT SIND) scroll of phase door (10 SD) scroll of standard id (CHRISTINE FEMININE) scroll of cure (ARMFLAUSCHLER) * scroll of extra healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Rings ring of increase accuracy (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.