Leeroy, chaotic male redguardian Thalmor ----.---------- |....$........| |.............| ..............| |.............| |.........@...| ---------.@...| ------- [Leeroy the Concordate Agent] St5 Dx13 Co6 In8 Wi9 Ch10 ThaRedMalCha Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: searching You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 57% Amulet drop chance was reduced to 57% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 78% Tool drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: boomerang (turn 39) The following skill became untrainable if you tried to train it too early: petkeeping (turn 30) The following skill became untrainable after a while: broadsword (turn 58366) The following skill couldn't be trained before a certain turn number is reached: riding (turn 17042) Heavy curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81220 Monster spawn increase reached its maximum at turn 255130 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2740188 The monster class that cannot be genocided was xorn The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: lavender growth (freq bonus 14) The monster species that spawned more often: hairy mushroom (freq bonus 3) The monster species that spawned more often: nautilus steward (freq bonus 8) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 18) The monster species that spawned more often: equalizer unload bay (freq bonus 12) The monster species that spawned more often: amorality esculent quainter (freq bonus 8) The monster species that spawned more often: wench (freq bonus 12) The monster species that spawned more often: unknown grue (freq bonus 3) The monster species that spawned more often: leprechaun caster (freq bonus 12) The monster species that spawned more often: japanese lady (freq bonus 6) The monster species that spawned more often: giant silver dragonfly (freq bonus 4) The monster species that spawned more often: sucker spore (freq bonus 15) The monster species that spawned more often: unrepentingly salesperson (freq bonus 12) The monster species that spawned more often: ice bird (freq bonus 8) The monster species that spawned more often: wood elven assassin (freq bonus 5) The monster species that spawned more often: petty torment worm (freq bonus 6) The monster species that spawned more often: scaly horror (freq bonus 8) The monster species that spawned more often: classy miraculously (freq bonus 6) The monster species that spawned more often: hidebound demodulation unnatural (freq bonus 24) The monster species that spawned more often: green warp patch (freq bonus 12) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 16) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster species that never randomly spawned: bleeding beam The monster species that never randomly spawned: storm support The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: sonija The monster species that never randomly spawned: kogepan The monster species that never randomly spawned: passee disrespectfully muskmelon The monster species that never randomly spawned: outhitting gastroscope The monster species that never randomly spawned: shining crasher The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: hanging property The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 9) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 15) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 29) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 51) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 21) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 10) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 39) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 5) Trap randomization happened for 1 in 687 traps Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (798) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (masked helmet) * skullcap (RNG helmet) * flack helmet (hacker helmet) * crystal helm (cone-shaped helmet) * mining helm (middle-earth helmet) * field helm (winged helmet) * helm of safeguard (dark helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (moth-bitten gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (erotic boots) * boots of safeguard (area boots) Scrolls scroll of healing (HIWEDALE OOO) scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of phase door (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of standard id (WONTU PASS) scroll of cure (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) * scroll of extra healing (LA VIVME) * scroll of greater mana restoration (SEGMENTATION FAULT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.