Leeroy, chaotic male redguardian Fencer -- |. -..----- .....| .@.| -@- ### [Leeroy the Alcor] St10 Dx15 Co9 In8 Wi9 Ch4 FenRedMalCha Dlvl:1 $3 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: see invisible You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 74% Wand drop chance was reduced to 91% Potion drop chance was reduced to 87% Armor drop chance was reduced to 91% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: flail (turn 3) The following skill became untrainable if you tried to train it too early: whip (turn 98) The following skill became untrainable after a while: axe (turn 9312) The following skill couldn't be trained before a certain turn number is reached: bow (turn 32695) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31376 Monster spawn increase reached its maximum at turn 103214 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737025 The monster class that cannot be genocided was kobold The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: camphor laboratorially (freq bonus 4) The monster species that spawned more often: blast eye (freq bonus 8) The monster species that spawned more often: ferrous star (freq bonus 12) The monster species that spawned more often: bannik (freq bonus 4) The monster species that spawned more often: galilei escarpment (freq bonus 8) The monster species that spawned more often: perjasi (freq bonus 6) The monster species that spawned more often: splash sculpted biannual archiving (freq bonus 9) The monster species that spawned more often: hardwood crockery (freq bonus 5) The monster species that spawned more often: gravity jackal (freq bonus 12) The monster species that spawned more often: salvaging chosen twee (freq bonus 8) The monster species that spawned more often: purple growth (freq bonus 15) The monster species that spawned more often: baby deep dragon (freq bonus 8) The monster species that spawned more often: aureolin force patch (freq bonus 4) The monster species that spawned more often: up-pushing vortex (freq bonus 10) The monster species that spawned more often: cheerleader ninja (freq bonus 14) The monster species that spawned more often: applejack topeka (freq bonus 8) The monster species that spawned more often: jaundice inutile asininely (freq bonus 12) The monster species that spawned more often: Pale Day (freq bonus 3) The monster species that spawned more often: unsigned god (freq bonus 4) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 12) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster species that never randomly spawned: scorched snake The monster species that never randomly spawned: bureaucrat eulogy The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: giant worm The monster species that never randomly spawned: ghostwrite electrosurgically The monster species that never randomly spawned: skilled boomer The monster species that never randomly spawned: ant lieutenant The monster species that never randomly spawned: undead valkyrie The monster species that never randomly spawned: electric grue The monster species that never randomly spawned: toxic stalk The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 15) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 15) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Trap randomization happened for 1 in 772 traps Next attribute increase check would have come at turn 379 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (winged helmet) * skullcap (scuba helmet) * flack helmet stone (rubynus helmet) * crystal helm (precious helmet) * mining helm (musical helmet) * field helm (dark helmet) * helm of safeguard stone (gemmed helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (vampiric gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (castlevania boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) scroll of mana (VENZAR BORGAVVE) scroll of phase door (RATSANOPU) scroll of standard id (THE WAND BALANCE PATCH MAKES IT SO THAT YOUR WANDS WILL ALWAYS EXPLODE) scroll of cure (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of extra healing (ROLL INTO THE CAGE) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Rings ring of increase accuracy (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.