Leeroy, chaotic male redguardian Fencer -- ------------ |.......F.....@ |.......$....@| |.............| |............. --------------- [Leeroy the Alcor] St12 Dx8 Co11 In9 Wi4 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 12 uncursed oranges {0} f - 11 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - a * uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 163 Monsters only dropped their equipment with 61% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 92% Wand drop chance was reduced to 91% Implant drop chance was reduced to 99% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 51% Armor drop chance was reduced to 55% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 66% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: mace (turn 4) The following skill became untrainable if you tried to train it too early: dagger (turn 182) The following skill became untrainable after a while: divination spells (turn 32225) The following skill couldn't be trained before a certain turn number is reached: club (turn 57796) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51123 Monster spawn increase reached its maximum at turn 116363 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 252756 The monster class that cannot be genocided was xorn The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: porphyric hobgoblin (freq bonus 3) The monster species that spawned more often: reinvesting hovered (freq bonus 6) The monster species that spawned more often: maud warp patch (freq bonus 3) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 8) The monster species that spawned more often: stone stalk (freq bonus 4) The monster species that spawned more often: Officer Natalia (freq bonus 5) The monster species that spawned more often: aligned kop (freq bonus 3) The monster species that spawned more often: shoggoth blob (freq bonus 3) The monster species that spawned more often: axial laser (freq bonus 6) The monster species that spawned more often: centaur caster (freq bonus 24) The monster species that spawned more often: immobile warp patch (freq bonus 5) The monster species that spawned more often: depowered growth (freq bonus 9) The monster species that spawned more often: brown ray (freq bonus 12) The monster species that spawned more often: effulgent hinduism (freq bonus 15) The monster species that spawned more often: hokiest luxuriating ectoplasm entertainingly teamer (freq bonus 12) The monster species that spawned more often: hoop indwell recommitted (freq bonus 64) The monster species that spawned more often: latin six girl (freq bonus 4) The monster species that spawned more often: Teresa (freq bonus 6) The monster species that spawned more often: ravenous rat (freq bonus 12) The monster species that spawned more often: fire metroid (freq bonus 30) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 8) The monster species that never randomly spawned: recompense jawboned The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: taker mold The monster species that never randomly spawned: buzzy beetle The monster species that never randomly spawned: undead worm The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: e$F<.njcN The monster species that never randomly spawned: Rebecca The monster species that never randomly spawned: werestilettosandal The monster species that never randomly spawned: car thief The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 132) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 7) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: large box (wooden box) The RNG hath decreed that this item was always generated cursed: cloak of gravation (fourchan cloak) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 2) Trap randomization happened for 1 in 215 traps Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (262) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etched helmet) * sedge hat (failuncap helmet) * skullcap (secret helmet) * flack helmet (round helmet) * crystal helm (masked helmet) * mining helm (celtic helmet) * field helm (water-pipe helmet) * helm of safeguard (wide metal helm) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (fingerless gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (weapon light boots) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (AEIAEIAE IEIOIO) scroll of mana (BYE BITCH) scroll of phase door (DEV LOST IT WITH THE URINE FETISH SHIT) scroll of standard id (FINNING SPIDGET) scroll of cure (OUCH THAT REALLY HURT MY FEFES) * scroll of extra healing (HEALHEALHEALHEAL) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Rings ring of increase accuracy (fragile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.