Leeroy, neutral male dryad Elementalist ---------- |........+ |..{.....| |@.......| |.o......| |........| ------.--- [Leeroy the Fire Fingers] St4 Dx9 Co6 In16 Wi12 Ch4 ElmDryMalNeu Dlvl:1 $0 HP11(11) Pw23(23) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male dryad Elementalist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: double attacks You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 59% Armor drop chance was reduced to 97% Tool drop chance was reduced to 75% Food drop chance was reduced to 90% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: boomerang (turn 19) The following skill became untrainable if you tried to train it too early: attack spells (turn 56) The following skill became untrainable after a while: hammer (turn 36301) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 47458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17899 Monster spawn increase reached its maximum at turn 35995 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4214984 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: hiding pixie (freq bonus 42) The monster species that spawned more often: charcoal mold (freq bonus 15) The monster species that spawned more often: giant silver frog (freq bonus 8) The monster species that spawned more often: nausea wort (freq bonus 8) The monster species that spawned more often: Phineas T. Barnum (freq bonus 36) The monster species that spawned more often: gifrann (freq bonus 30) The monster species that spawned more often: async slept (freq bonus 21) The monster species that spawned more often: eldritch mold (freq bonus 9) The monster species that spawned more often: card force fungus (freq bonus 9) The monster species that spawned more often: teal wort (freq bonus 24) The monster species that spawned more often: blind trove (freq bonus 6) The monster species that spawned more often: muddy teacher (freq bonus 8) The monster species that spawned more often: dimonix (freq bonus 42) The monster species that spawned more often: Policeman Kleever (freq bonus 18) The monster species that spawned more often: Menzoberranzan (freq bonus 12) The monster species that spawned more often: gnome zombie (freq bonus 9) The monster species that spawned more often: dirty laser (freq bonus 84) The monster species that spawned more often: evil superbeholder (freq bonus 24) The monster species that spawned more often: vampire troll (freq bonus 16) The monster species that spawned more often: majane (freq bonus 16) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 8) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 3) The monster species that never randomly spawned: ice bear The monster species that never randomly spawned: moonbeast The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: healing iron piercer The monster species that never randomly spawned: nonabsolute infarction answer plow orbiter The monster species that never randomly spawned: belated inerrant The monster species that never randomly spawned: invisible wort The monster species that never randomly spawned: sexy model The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: ventilation tower The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 3) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 15) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 4) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 4) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: bolt trap (freq bonus 15) Trap randomization happened for 1 in 64 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 933 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You had teleportitis Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (181) You survived Spells known in the end Name Level Category Fail Memory a - water bolt 6 elemental 98% 500% b - frost 4 elemental 19% 300% c - thunder wave 4 elemental 19% 300% d - flood 5 elemental 86% 400% Techniques known in the end Name Level Status elemental fist 1X Prepared(0) sigil of control 1X Prepared(0) iron skin 1 R Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Armor robe of permanence (yellow robe) Scrolls scroll of create monster (LARIEN TELPHONEYA) scroll of charging (PERQUE SON ELS MESTRES) scroll of healing (WE ARE ALL INFECTED BY THE MESHERA) scroll of mana (MI AKUS NEEEEEE) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (SMALLER3 SMALLER3 SMALLER3) scroll of cure (ZTORF) * scroll of extra healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of greater mana restoration (STAT CANT DEBASE BY EN) Spellbooks spellbook of water bolt (goofy) spellbook of frost (fine-printed) spellbook of thunder wave (grating) spellbook of flood (japanese) Potions potion of oil (tangerine) potion of extra healing (mint) Wands wand of fire (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Elementalist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.