Leeroy, lawful male redguardian Fencer -------------- |@@........... |............| -------------- [Leeroy the Alcor] St15 Dx16 Co7 In10 Wi10 Ch6 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw15(15) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 26% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 69% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 85% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 60) The following skill became untrainable if you tried to train it too early: dart (turn 198) The following skill became untrainable after a while: spirituality (turn 14425) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 25711) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41026 Monster spawn increase reached its maximum at turn 246106 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7576932 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: eggbeater encumbered brawling (freq bonus 6) The monster species that spawned more often: wolf chieftain (freq bonus 9) The monster species that spawned more often: Brightar (freq bonus 6) The monster species that spawned more often: dark eye (freq bonus 18) The monster species that spawned more often: yule landsliding (freq bonus 8) The monster species that spawned more often: tentacool (freq bonus 24) The monster species that spawned more often: Kati's plateau boot (freq bonus 8) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 12) The monster species that spawned more often: cancel watcher (freq bonus 3) The monster species that spawned more often: earth giant (freq bonus 20) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 16) The monster species that spawned more often: charcoal growth (freq bonus 28) The monster species that spawned more often: mystic fox (freq bonus 8) The monster species that spawned more often: zealot (freq bonus 8) The monster species that spawned more often: pulse star (freq bonus 28) The monster species that spawned more often: petty rabid rabbit (freq bonus 7) The monster species that spawned more often: green fungus (freq bonus 12) The monster species that spawned more often: barb force fungus (freq bonus 4) The monster species that spawned more often: gummed unalarmed (freq bonus 6) The monster species that spawned more often: porter suspicious vortex (freq bonus 36) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster species that never randomly spawned: lurid hectogram The monster species that never randomly spawned: Angel The monster species that never randomly spawned: reseat trepidation peter The monster species that never randomly spawned: glowing fungus The monster species that never randomly spawned: neo inka The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: eastern kappa The monster species that never randomly spawned: slime patch The monster species that never randomly spawned: non anomic damaging scope The monster species that never randomly spawned: timelessly woolman The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: cloak of freedom (angband cloak) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 20) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 52) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 7) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 9) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 94) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this trap was always invisible: uncalled trap The RNG hath decreed that this trap was generated more often: curseuse trap (freq bonus 3) Trap randomization happened for 1 in 389 traps Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (592) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (anachrononononaut helmet) * skullcap (mechanical helmet) * flack helmet (poor helmet) * crystal helm (anti-government helmet) * mining helm (round helmet) * field helm (horned helmet) * helm of safeguard (inkcoat helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (vampiric gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (flipflops) * boots of safeguard (platform boots) Scrolls scroll of healing (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of mana (CAPLOSS TRIANGLE INSTADEATH) scroll of phase door (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of standard id (ANDOVA BEGARIN) scroll of cure (RGB ZNFUVAALL CRERIBQ) * scroll of extra healing (SMASH EM EXTENDED MELEE BRAWL) * scroll of greater mana restoration (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) Rings ring of increase accuracy (eternium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.