Leeroy, chaotic male bastard Fencer ------- |.....+ |.....| ......| |....d| -.@@| |...+ ----- [Leeroy the Alcor] St10 Dx15 Co11 In10 Wi7 Ch9 FenBasMalCha Dlvl:1 $0 HP13(13) Pw14(14) AC0 Exp1 T3 Latest messages short sword - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. What do you want to drink? [mn or ?*] You feel better. slippery shield - This is a piece of armor. Color: cyan. Material: iron. Appearance: slippery shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. What do you want to read? [do-t or ?*] As you read the scroll, it disappears. This is a standard identify scroll. j - an uncursed +2 shield of mobility (being worn) {20}. shield of mobility - This is a piece of armor. Color: cyan. Material: iron. Appearance: slippery shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A useful shield that prevents the wearer from being paralyzed. shield of mobility - This is a piece of armor. Color: cyan. Material: iron. Appearance: slippery shield. Slot: shield. It can be worn for protection (armor class, magic cancellation etc.). A useful shield that prevents the wearer from being paralyzed. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: shock resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 19% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 81% Armor drop chance was reduced to 75% Tool drop chance was reduced to 81% Food drop chance was reduced to 81% Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: polymorphing (turn 276) The following skill became untrainable after a while: bare-handed combat (turn 67856) The following skill couldn't be trained before a certain turn number is reached: bow (turn 36269) Heavy curses were more common by 58% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41952 Monster spawn increase reached its maximum at turn 169136 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 252280 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: mildew timberhead (freq bonus 9) The monster species that spawned more often: race quaker (freq bonus 48) The monster species that spawned more often: veela (freq bonus 22) The monster species that spawned more often: demon cheater (freq bonus 72) The monster species that spawned more often: very steal mind flayer (freq bonus 18) The monster species that spawned more often: furious growth (freq bonus 8) The monster species that spawned more often: Vanessa (freq bonus 24) The monster species that spawned more often: ogre zombie (freq bonus 8) The monster species that spawned more often: hydra lich (freq bonus 8) The monster species that spawned more often: special spore (freq bonus 60) The monster species that spawned more often: immoshade (freq bonus 36) The monster species that spawned more often: small healing permamimic (freq bonus 10) The monster species that spawned more often: kamadan (freq bonus 5) The monster species that spawned more often: notable force patch (freq bonus 8) The monster species that spawned more often: grumlin (freq bonus 10) The monster species that spawned more often: blink dog (freq bonus 5) The monster species that spawned more often: gray draconian (freq bonus 16) The monster species that spawned more often: etiologically flamboyance (freq bonus 12) The monster species that spawned more often: amazonas fish (freq bonus 32) The monster species that spawned more often: Autogorgon (freq bonus 6) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster species that never randomly spawned: crocechaun The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: suspenseful dunging The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: disenchanter growth The monster species that never randomly spawned: xorn jelly The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: Zuggotmoy The monster species that never randomly spawned: elder racoon dog The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 19) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 12) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 8) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 36) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 9) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 7) Trap randomization happened for 1 in 47 traps Next attribute increase check would have come at turn 1075 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 34% You had 1498 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (295) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (resounding helmet) * skullcap (steel helmet) * flack helmet (anachrononononaut helmet) * crystal helm (tribal helmet) * mining helm (hydra helmet) * field helm (frequent helmet) * helm of safeguard (black helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (gameble gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (inverse gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (plof heels) * boots of safeguard (profiled boots) shield of mobility (slippery shield) Scrolls * scroll of extra healing (EGULED EL IOM SERPA) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) scroll of standard id (KLATHA DATHA NY ARYATHA) Potions potion of healing (squirting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.