Leeroy, chaotic male bastard Fencer --# |@# ### [Leeroy the Alcor] St12 Dx14 Co12 In9 Wi8 Ch5 FenBasMalCha Dlvl:1 $0 HP12(12) Pw15(15) AC-9 Exp1 T1 Hal Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! The moon is waning tonight. What do you want to take off? [ch or ?*] You can't. It's cursed. What do you want to read? [di-m or ?*] Never mind. # (2x) ne: unknown extended command. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) There is a wall in the way! (6x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a short sword (weapon in hand) b - 5 daggers (alternate weapon; not wielded) g - a block-heeled combat boot Armor c - a leather armor (being worn) h - a pair of hippie heels (being worn) Comestibles e - 17 oranges f - 11 pears Scrolls i - 5 scrolls labeled I AM VERY DISGUSTED WITH THE TRASHY MAN j - 4 scrolls labeled HP RECOVERY BY GRAUP k - 3 scrolls labeled CHINTAI LOOKS LIKE A GIRL l - 2 scrolls labeled SO INFERO NO m - a scroll labeled VW GIANT BEETLE Rings d - a bone ring Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 57 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 75% Wand drop chance was reduced to 75% Amulet drop chance was reduced to 85% Implant drop chance was reduced to 97% Potion drop chance was reduced to 85% Armor drop chance was reduced to 60% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 15% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: javelin (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 210) The following skill became untrainable after a while: elemental spells (turn 11823) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 8123) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43027 Monster spawn increase reached its maximum at turn 344047 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1540836 The monster class that cannot be genocided was grue The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: inka golem (freq bonus 24) The monster species that spawned more often: baby orange dragon (freq bonus 20) The monster species that spawned more often: sanity blaster (freq bonus 27) The monster species that spawned more often: kippering kamikaze (freq bonus 40) The monster species that spawned more often: lashfish (freq bonus 28) The monster species that spawned more often: mahjong supplicating (freq bonus 18) The monster species that spawned more often: EQ Kommissioner (freq bonus 30) The monster species that spawned more often: nasty griffin (freq bonus 8) The monster species that spawned more often: Aldinach (freq bonus 20) The monster species that spawned more often: creeping spore (freq bonus 7) The monster species that spawned more often: onomatopoeia broodiest crumbliest wenny (freq bonus 12) The monster species that spawned more often: main school graduate (freq bonus 28) The monster species that spawned more often: tasloi boss (freq bonus 6) The monster species that spawned more often: red putty (freq bonus 12) The monster species that spawned more often: rapping nonparticipating (freq bonus 12) The monster species that spawned more often: baal spy (freq bonus 10) The monster species that spawned more often: undead ice mage (freq bonus 30) The monster species that spawned more often: cloaker (freq bonus 30) The monster species that spawned more often: cave worm (freq bonus 15) The monster species that spawned more often: battle maiden (freq bonus 24) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster species that never randomly spawned: rot turret The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: ruralite cinnamon The monster species that never randomly spawned: preconditioned avengingly expedient The monster species that never randomly spawned: sword familiar The monster species that never randomly spawned: subsoil vital abscessed heinously The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: tear beam The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: mishearing remodel The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 15) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 9) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 4) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 4) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 958 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Edda, Demo and Moloch Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (rural helmet) * skullcap (filtered helmet) * flack helmet (meso helmet) * crystal helm (tight helmet) * mining helm (resounding helmet) * field helm (netradiation helmet) * helm of safeguard (bluy helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (sensor gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (camouflage patterned boots) * boots of safeguard (spooky boots) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.