Leeroy, lawful male redguardian Fencer ---------- |....@.... |....@...| +......r.. ---------- [Leeroy the Alcor] St9 Dx12 Co15 In6 Wi6 Ch7 FenRedMalLaw Dlvl:1 $0 HP22(22) Pw14(14) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 53% Wand drop chance was reduced to 62% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 40% Tool drop chance was reduced to 74% Food drop chance was reduced to 92% Monster death drops spawned with only 92% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 38) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1656) The following skill became untrainable after a while: form IV (Ataru) (turn 56959) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 23495) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32181 Monster spawn increase reached its maximum at turn 103176 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 290071 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: orc (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: puristic nonobjective prebilling chloroformed mudcap (freq bonus 16) The monster species that spawned more often: slurring tinnier (freq bonus 4) The monster species that spawned more often: vulcanizing disliker (freq bonus 3) The monster species that spawned more often: imposted dustily (freq bonus 6) The monster species that spawned more often: guard turret (freq bonus 9) The monster species that spawned more often: lowercase minotaur (freq bonus 8) The monster species that spawned more often: lava bomb (freq bonus 12) The monster species that spawned more often: attacker (freq bonus 6) The monster species that spawned more often: unhealthy mushroom (freq bonus 36) The monster species that spawned more often: piranha soup (freq bonus 9) The monster species that spawned more often: lucky trove (freq bonus 6) The monster species that spawned more often: mysterious lady (freq bonus 6) The monster species that spawned more often: churner decemvir (freq bonus 6) The monster species that spawned more often: captain (freq bonus 9) The monster species that spawned more often: zombie baddie (freq bonus 30) The monster species that spawned more often: squeaking girl (freq bonus 60) The monster species that spawned more often: loathing slim (freq bonus 30) The monster species that spawned more often: rabid cow (freq bonus 6) The monster species that spawned more often: clockwork dwarf (freq bonus 56) The monster species that spawned more often: ebony mushroom (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 1) The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: terchet mold The monster species that never randomly spawned: undead padawan The monster species that never randomly spawned: whirlwind The monster species that never randomly spawned: petty kalashnikov wall The monster species that never randomly spawned: tsubotsubo The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: bit The monster species that never randomly spawned: water elemental The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: technique stone (gray) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 27) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 16) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 149) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this trap was always invisible: shock trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 9) Trap randomization happened for 1 in 969 traps Next attribute increase check would have come at turn 1088 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (544) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (less helmet) * skullcap (water-pipe helmet) * flack helmet (dark helmet) * crystal helm (dim colored helmet) * mining helm (frequent helmet) * field helm (long-hair helmet) * helm of safeguard (poor helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (demolition gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (weapon light boots) * boots of safeguard (persian boots) Scrolls scroll of healing (HI BILLY MAZE HERE) scroll of mana (VO AMMITAM SA) scroll of phase door (ENEEDMORECOFFEE) scroll of standard id (TEENAGE MUTANT UGLY THINGS) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (MINEHACK NOW FOR PS4) * scroll of greater mana restoration (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) Rings ring of increase accuracy (brittle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.