Leeroy, chaotic male redguardian Fencer #-# #@# ### [Leeroy the Alcor] St7 Dx14 Co9 In7 Wi5 Ch4 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 167 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 36% Amulet drop chance was reduced to 71% Armor drop chance was reduced to 40% Food drop chance was reduced to 80% The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12) The following skill became untrainable if you tried to train it too early: trident (turn 2418) The following skill became untrainable after a while: protection spells (turn 20484) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 30348) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71495 Monster spawn increase reached its maximum at turn 135154 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11242436 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: flying fish (freq bonus 2) The monster species that spawned more often: deep ettin (freq bonus 9) The monster species that spawned more often: honed radian (freq bonus 12) The monster species that spawned more often: hallucination monster (freq bonus 36) The monster species that spawned more often: giant spider (freq bonus 5) The monster species that spawned more often: big boo (freq bonus 12) The monster species that spawned more often: deprogrammed time upside (freq bonus 48) The monster species that spawned more often: fucking Olog-hai (freq bonus 10) The monster species that spawned more often: Kristin's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: The disgusting smoker friend of Marie (freq bonus 12) The monster species that spawned more often: tove (freq bonus 12) The monster species that spawned more often: floating-eyed sam (freq bonus 30) The monster species that spawned more often: connection issues (freq bonus 6) The monster species that spawned more often: dutch storm (freq bonus 20) The monster species that spawned more often: expectantly canted outdodging parti mump coughing intercourse (freq bonus 72) The monster species that spawned more often: mud elemental (freq bonus 45) The monster species that spawned more often: blowby hailed bluffing (freq bonus 8) The monster species that spawned more often: killer kobold (freq bonus 12) The monster species that spawned more often: quill rat (freq bonus 12) The monster species that spawned more often: eye tyrant (freq bonus 6) The monster species that spawned more often: lamassu (freq bonus 4) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: Eliane's sandal The monster species that never randomly spawned: bright violet wort The monster species that never randomly spawned: jyllia The monster species that never randomly spawned: hellhole warp patch The monster species that never randomly spawned: aqua regia golem The monster species that never randomly spawned: wailing beast The monster species that never randomly spawned: Succubus Keelhauler The monster species that never randomly spawned: red spore The monster species that never randomly spawned: nonbasic brevet The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: dywypi stone (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 12) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 71) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 35) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 9) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 16) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 18) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 61) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Trap randomization happened for 1 in 635 traps Next attribute increase check would have come at turn 2786 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (807) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (yellow helmet) * skullcap (twisted visor helmet) * flack helmet (green bowel) * crystal helm (padded helmet) * mining helm (speechpipe helmet) * field helm (orange visored helmet) * helm of safeguard (dream helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (gameble gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (sharp-edged sandals) * boots of safeguard (snow boots) Scrolls scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (SEXY BUTT CHEEKS) scroll of cure (VERR YED HORRE) * scroll of extra healing (4OFAE OF9 SCC9) * scroll of greater mana restoration (PUBLIC NETHACK SERVER WITH FLEECY COLORS) Rings ring of increase accuracy (moonstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.