Leeroy, chaotic male redguardian Fencer ------- +..@}.. |.}.}.| |.....| ------- [Leeroy the Alcor] St11 Dx9 Co6 In9 Wi5 Ch6 FenRedMalCha Dlvl:1 $0 HP22(22) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: hallu party You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 62% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 94% Food drop chance was reduced to 87% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: paddle (turn 51) The following skill became untrainable if you tried to train it too early: high heels (turn 140) The following skill became untrainable after a while: devices (turn 19470) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 56505) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25074 Monster spawn increase reached its maximum at turn 88382 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 354050 The monster class that cannot be genocided was vampire The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: shaded lichen (freq bonus 9) The monster species that spawned more often: galaxy warmer (freq bonus 8) The monster species that spawned more often: scarlet warp patch (freq bonus 26) The monster species that spawned more often: phoned furthering inroad salad (freq bonus 48) The monster species that spawned more often: Merle (freq bonus 18) The monster species that spawned more often: mana vortex (freq bonus 9) The monster species that spawned more often: wretched defiler (freq bonus 26) The monster species that spawned more often: rodneyan (freq bonus 28) The monster species that spawned more often: hurling gating (freq bonus 42) The monster species that spawned more often: Akane (freq bonus 16) The monster species that spawned more often: dermic shiksa (freq bonus 36) The monster species that spawned more often: Corina's stiletto boot (freq bonus 66) The monster species that spawned more often: phaser wort (freq bonus 32) The monster species that spawned more often: tradename ragwort punster (freq bonus 28) The monster species that spawned more often: crystal ooze (freq bonus 14) The monster species that spawned more often: sledged somalia (freq bonus 42) The monster species that spawned more often: phase mushroom (freq bonus 60) The monster species that spawned more often: magic mushroom patch (freq bonus 28) The monster species that spawned more often: undershirt trapt (freq bonus 24) The monster species that spawned more often: shaped mold (freq bonus 22) The monster trait that was more common: monsters that count as giant (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 1) The monster species that never randomly spawned: hobbit on crack The monster species that never randomly spawned: leafed colonizing The monster species that never randomly spawned: brute The monster species that never randomly spawned: petty greener springy The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: hole wort The monster species that never randomly spawned: vampiric colony The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: orange boomer The monster species that never randomly spawned: singing loweringly orificial The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: amnesia (forgotten) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 41) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 14) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 41) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 92) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 6) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 55) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 3) Trap randomization happened for 1 in 515 traps Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (crested helmet) * skullcap (hacker helmet) * flack helmet (anachrononononaut helmet) * crystal helm (crazy helmet) * mining helm (water-pipe helmet) * field helm (deformed helmet) * helm of safeguard (filtered helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (multilinguitis gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (pink sneakers) * boots of safeguard (persian boots) Scrolls scroll of healing (DOUBTFUL BRUSH BUNDLE) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (MAX 300) scroll of standard id (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of cure (PANEMORFA TRAVMATA) * scroll of extra healing (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) * scroll of greater mana restoration (BUSTER HYMEN) Rings ring of increase accuracy (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the invisible ordinator called Andragil the battler escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.