Leeroy, chaotic male redguardian Fencer ------ ...@@| |..... |..$.| ------ [Leeroy the Alcor] St8 Dx13 Co8 In7 Wi5 Ch5 FenRedMalCha Dlvl:1 $0 HP22(22) Pw14(14) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male redguardian Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 77% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 86% Tool drop chance was reduced to 96% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: pick-axe (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 21975) The following skill became untrainable after a while: chaos spells (turn 25811) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 18807) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16681 Monster spawn increase reached its maximum at turn 78200 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3502707 The monster class that cannot be genocided was pile of coins Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: amusing thirteen-grader (freq bonus 8) The monster species that spawned more often: stealatrice (freq bonus 12) The monster species that spawned more often: frost grue (freq bonus 24) The monster species that spawned more often: tool trove (freq bonus 21) The monster species that spawned more often: nasty lich (freq bonus 18) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 3) The monster species that spawned more often: human monkey (freq bonus 14) The monster species that spawned more often: gangrenous wyrm (freq bonus 4) The monster species that spawned more often: Greta's hugging boot (freq bonus 6) The monster species that spawned more often: repinning examination (freq bonus 16) The monster species that spawned more often: Lisa's purple stiletto (freq bonus 10) The monster species that spawned more often: Yvonne (freq bonus 42) The monster species that spawned more often: tomb creeper (freq bonus 24) The monster species that spawned more often: Jubilex (freq bonus 24) The monster species that spawned more often: Officer Lieutenant (freq bonus 24) The monster species that spawned more often: skilled beam (freq bonus 14) The monster species that spawned more often: emperor permamimic (freq bonus 8) The monster species that spawned more often: multicolor boomer (freq bonus 4) The monster species that spawned more often: carport rutabaga (freq bonus 48) The monster species that spawned more often: inertia force patch (freq bonus 9) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 1) The monster species that never randomly spawned: small boo The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: grater militiamen The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: superschool speaker The monster species that never randomly spawned: grandmaster ghost The monster species that never randomly spawned: vampire dazzler The monster species that never randomly spawned: cumbrously intimidatory The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: infected fly The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 168) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 10) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: cut nutrition trap (freq bonus 3) Trap randomization happened for 1 in 75 traps Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (94) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (filtered helmet) * skullcap (crested helmet) * flack helmet (celtic helmet) * crystal helm (strip bandana) * mining helm (grimace helmet) * field helm (ruined helmet) * helm of safeguard (etched helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (natural gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (camouflage patterned boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (JUFFO WUP) scroll of mana (HAKUNA MATATA) scroll of phase door (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of standard id (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of cure (ATTACK BY THROW A GOLD COIN) * scroll of extra healing (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) * scroll of greater mana restoration (YNORI ERUP) Rings ring of increase accuracy (zinc) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.